Last Frontier | DEV | Whitelist
Online EU 145.239.1.33:27017 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:12 UTC FW27d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Last Frontier | DEV | Whitelist?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Last Frontier | DEV | Whitelist?
A single monthly wipe, the force wipe, is all Last Frontier | DEV | Whitelist runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 27 days 3 hours ago.
Population
How busy is Last Frontier | DEV | Whitelist?
Last Frontier | DEV | Whitelist currently has 0 of its 50 slots filled. The average across the last seven days is 0 players.
How does Last Frontier | DEV | Whitelist rank against other Rust servers?
On player hours over the last seven days, Last Frontier | DEV | Whitelist is #15,344 globally (top 69%) and #2,569 in Europe.
Settings and rules
Which map does Last Frontier | DEV | Whitelist run?
The map on Last Frontier | DEV | Whitelist is procedural, size 4,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Last Frontier Map.
What are the rules and settings on Last Frontier | DEV | Whitelist?
The name Last Frontier | DEV | Whitelist does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs roleplay, rules for roleplay, with towns and jobs. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Last Frontier | DEV | Whitelist run?
Rust network protocol 2635 and build 168909 on Linux is what Last Frontier | DEV | Whitelist runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Last Frontier | DEV | Whitelist online, and how reliable is it?
The server is up at the moment: Last Frontier | DEV | Whitelist is online. About 1 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Last Frontier | DEV | Whitelist located?
With its EU tag, Last Frontier | DEV | Whitelist lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 145.239.1.33:27017 is its address.
Does Last Frontier | DEV | Whitelist run smoothly?
Average server fps over the last 48 hours was 99; it never dropped below 93. Buildings, deployables and the rest of the world came to as much as 102,323 entities. The highest memory use was 3,472 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Last Frontier | DEV | Whitelist?
These Rust Heatmap lists include Last Frontier | DEV | Whitelist: Rust roleplay servers, EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Last Frontier | DEV | Whitelist mean?
These are the tags Last Frontier | DEV | Whitelist publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^r (Roleplay): This server runs roleplay; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Last Frontier | DEV | Whitelist?
To join by console, open it with F1 in Rust and enter client.connect 145.239.1.33:27017. Or press Launch Rust on this page, which connects you through Steam. https://discord.com/invite/YWEXSJ2DuS is where its website is.
