Rust HeatmapInfrared · players
IR live Players46,030 Servers11,649 Warm3,128 Fresh wipes · 3h109 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

ai-builder Rust [Test]

Online 144.76.112.244:28015 checked 13m ago

vanilla
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 09:00flare: a wipe in that hourThu 07:00
0
7-day average
peak –
#15,338
rank
top 69%
55d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 13m ago

Li2Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Li3Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test
EA · groups of 8+ · 10 on average
12 / 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
EU · groups of 8+ · 2 on average
0 / 25
58 / 999
34 / 999
96 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
1 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on ai-builder Rust [Test]?

ai-builder Rust [Test] has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 55 days 10 hours ago the server made the world it is on now.

Player counts

How busy is ai-builder Rust [Test]?

ai-builder Rust [Test] currently has 0 of its 50 slots filled. Averaged over the past week: 0 players.

How does ai-builder Rust [Test] rank against other Rust servers?

Ranked #15,338 on seven-day player hours, ai-builder Rust [Test] is in the top 69% of all ranked servers.

Map and rules

Which map does ai-builder Rust [Test] run?

A procedural map of size 3,500 with seed 1337, generated by the game, runs on ai-builder Rust [Test]. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on ai-builder Rust [Test]?

No gather rate appears in the name ai-builder Rust [Test]. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does ai-builder Rust [Test] run?

Rust network protocol 2633 and build 163794 is the build ai-builder Rust [Test] runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is ai-builder Rust [Test] online, and how reliable is it?

The server is up at the moment: ai-builder Rust [Test] is online. Its reported uptime dates the last restart to about 5 days ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is ai-builder Rust [Test] located?

A region is not published for ai-builder Rust [Test]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 144.76.112.244:28015.

Does ai-builder Rust [Test] run smoothly?

The last 48 hours brought an average of 230 server fps and a floor of 217. Buildings, deployables and the rest of the world came to as much as 65,512 entities. At its peak it held 4,361 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include ai-builder Rust [Test]?

The Rust Heatmap lists that ai-builder Rust [Test] fits are: Rust build servers, Best Rust community servers and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

What do the server tags on ai-builder Rust [Test] mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): The game build here is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form are the tags ai-builder Rust [Test] publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join ai-builder Rust [Test]?

Press F1 in Rust to open the console, then enter client.connect 144.76.112.244:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, run the same version: game protocol 2633.
cs163794
Build The game build here is 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.