[US] Scrap Kings 2x | BiWeekly | Quad
Online 135.148.150.139:60403 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 04:13 UTC, in 1d 12h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 04:13 UTC26d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US] Scrap Kings 2x | BiWeekly | Quad?
Its recent wipes drew an average peak of 1 players. 4 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [US] Scrap Kings 2x | BiWeekly | Quad?
The prediction follows its tag, as too few of [US] Scrap Kings 2x | BiWeekly | Quad's wipes are on record to confirm the schedule. Saturday 31 October at 04:13 UTC is when its next wipe is due. The world in play now was made 26 days 11 hours ago. Its tags state a wipe every two weeks.
Player counts
How busy is [US] Scrap Kings 2x | BiWeekly | Quad?
Of 250 slots on [US] Scrap Kings 2x | BiWeekly | Quad, 0 are in use right now. A seven-day average of 0 players, with a peak of 1.
How does [US] Scrap Kings 2x | BiWeekly | Quad rank against other Rust servers?
The top 67% of ranked servers includes [US] Scrap Kings 2x | BiWeekly | Quad, at #14,838 for player hours over the last seven days.
Settings and rules
Which map does [US] Scrap Kings 2x | BiWeekly | Quad run?
[US] Scrap Kings 2x | BiWeekly | Quad runs a procedural map of size 2,500 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [US] Scrap Kings 2x | BiWeekly | Quad?
2x gather is what [US] Scrap Kings 2x | BiWeekly | Quad advertises in its name. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does [US] Scrap Kings 2x | BiWeekly | Quad run?
Rust network protocol 2635 and build 168909 is the build [US] Scrap Kings 2x | BiWeekly | Quad runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [US] Scrap Kings 2x | BiWeekly | Quad online, and how reliable is it?
The server is up at the moment: [US] Scrap Kings 2x | BiWeekly | Quad is online. The uptime it reports puts the last restart at about 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is [US] Scrap Kings 2x | BiWeekly | Quad located?
By its name, [US] Scrap Kings 2x | BiWeekly | Quad points to North America, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 135.148.150.139:60403 is its address.
Does [US] Scrap Kings 2x | BiWeekly | Quad run smoothly?
Average server fps over the last 48 hours was 232; it never dropped below 162. The world held as many as 30,891 entities, buildings and deployables included. At its peak it held 1,573 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include [US] Scrap Kings 2x | BiWeekly | Quad?
2x Rust servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that [US] Scrap Kings 2x | BiWeekly | Quad fits. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
What do the server tags on [US] Scrap Kings 2x | BiWeekly | Quad mean?
These are the tags [US] Scrap Kings 2x | BiWeekly | Quad publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp250 (Max players): This server has 250 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [US] Scrap Kings 2x | BiWeekly | Quad?
Enter client.connect 135.148.150.139:60403 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.