Rust HeatmapInfrared · players
IR live Players58,110 Servers11,678 Warm3,414 Fresh wipes · 3h100 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Newman's Rust 2.0

Offline 125.26.55.72:28015 checked 44d ago

teams off moddedcarbonhardcore
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,052
rank
no region published
53d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 44d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 8 on average
2 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
0 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
2 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
0 / 50
1 / 100
ShockRust | Blue | NoLimit
no group limit · 155 on average
167 / 500

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Newman's Rust 2.0?

Newman's Rust 2.0 has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 53 days ago.

Player counts

How busy is Newman's Rust 2.0?

Newman's Rust 2.0 went quiet 44 days 5 hours ago and is offline right now.

How does Newman's Rust 2.0 rank against other Rust servers?

The top – of ranked servers includes Newman's Rust 2.0, at #14,052 for player hours over the last seven days.

Settings and rules

Which map does Newman's Rust 2.0 run?

Newman's Rust 2.0 runs a procedural map, which the game generates.

What are the rules and settings on Newman's Rust 2.0?

The name Newman's Rust 2.0 does not specify a gather rate. No group limit is published. hardcore is the game mode, The hardest mode Facepunch offers. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Newman's Rust 2.0 run?

Rust network protocol 2633 and build 163207 on Windows is what Newman's Rust 2.0 runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Newman's Rust 2.0 online, and how reliable is it?

Offline at the moment: Newman's Rust 2.0 was last seen 44 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 14 September 2026.

Where is Newman's Rust 2.0 located?

A region is not published for Newman's Rust 2.0. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 125.26.55.72:28015.

Tags

Which Rust Heatmap lists and filters include Newman's Rust 2.0?

The Rust Heatmap lists that Newman's Rust 2.0 fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Newman's Rust 2.0 mean?

The game's server browser reads the tags Newman's Rust 2.0 publishes: gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp10 (Max players): The slot count is 10; ts0 (Group limit): No teams here; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): This build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Newman's Rust 2.0?

To join by console, open it with F1 in Rust and enter client.connect 125.26.55.72:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0,^z,^y

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher one.
mp10
Max players The slot count is 10.
ts0
Group limit No teams here.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs163207
Build This build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.