testtest
Offline EA 115.136.156.43:28015 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:52 UTC25d ago | 1° | – | running | 1 |
| Mon 14 Sep, 07:12 UTC43d ago | 1° | halved by day 1 | 18.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on testtest?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 2 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on testtest?
The record of testtest's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 days 7 hours ago.
Player counts
How busy is testtest?
testtest went quiet 18 days 9 hours ago and is offline right now.
How does testtest rank against other Rust servers?
Top 62% of ranked servers and #473 in Asia: that is testtest at #13,639 for player hours over seven days.
Rules and settings
Which map does testtest run?
testtest runs a procedural map, which the game generates.
What are the rules and settings on testtest?
A gather rate is not given in the name testtest. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does testtest run?
The build on testtest is Rust network protocol 2634 and build 167231, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is testtest online, and how reliable is it?
Offline at the moment: testtest was last seen 18 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 14 September 2026.
Where is testtest located?
With its EA tag, testtest lists itself in Asia. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 115.136.156.43:28015.
Lists and filters
Which Rust Heatmap lists and filters include testtest?
These Rust Heatmap lists include testtest: Best Rust community servers. You will find it under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on testtest mean?
These are the tags testtest publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167231 (Build): This build is 167231; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; EA (East Asia): In the server browser it sits under East Asia. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join testtest?
Enter client.connect 115.136.156.43:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.