TW_LOCAL_台灣原倍服_10/26~11/06_
Online 114.35.125.19:28015 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 06:51 UTC3d ago | 4° | – | running | 1 |
| Thu 1 Oct, 18:13 UTC FW28d ago | 7° | halved by day 20 | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TW_LOCAL_台灣原倍服_10/26~11/06_?
Its recent wipes drew an average peak of 6 players. 7 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 20.
What is the wipe schedule on TW_LOCAL_台灣原倍服_10/26~11/06_?
Once a month, with the force wipe, TW_LOCAL_台灣原倍服_10/26~11/06_ wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 3 days 16 hours ago. The tags list one wipe a month.
Population
How busy is TW_LOCAL_台灣原倍服_10/26~11/06_?
Of 100 slots on TW_LOCAL_台灣原倍服_10/26~11/06_, 0 are in use right now. Averaged over the past week: 1 players, peaking at 16. Look at 16:00 UTC for the last 48 hours: that hour averaged 11 players.
How does TW_LOCAL_台灣原倍服_10/26~11/06_ rank against other Rust servers?
Player hours over seven days put TW_LOCAL_台灣原倍服_10/26~11/06_ at #3,086, in the top 14% of ranked servers.
Rules and settings
Which map does TW_LOCAL_台灣原倍服_10/26~11/06_ run?
The map on TW_LOCAL_台灣原倍服_10/26~11/06_ is procedural, size 4,500 with seed 1962309386, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on TW_LOCAL_台灣原倍服_10/26~11/06_?
No gather rate appears in the name TW_LOCAL_台灣原倍服_10/26~11/06_. Groups can contain up to 8 players, the default in the game. hardcore is the game mode, Facepunch's most punishing ruleset. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TW_LOCAL_台灣原倍服_10/26~11/06_ run?
The build on TW_LOCAL_台灣原倍服_10/26~11/06_ is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is TW_LOCAL_台灣原倍服_10/26~11/06_ online, and how reliable is it?
Online now: TW_LOCAL_台灣原倍服_10/26~11/06_. The uptime it reports puts the last restart at about 3 days 14 hours ago. 153 of 168 hours up over the last 7 full days, which is 91%. The first record of it on Rust Heatmap is 13 September 2026.
Where is TW_LOCAL_台灣原倍服_10/26~11/06_ located?
No region tag comes from TW_LOCAL_台灣原倍服_10/26~11/06_, but its name points to Asia. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 114.35.125.19:28015.
Does TW_LOCAL_台灣原倍服_10/26~11/06_ run smoothly?
The last 48 hours brought an average of 144 server fps and a floor of 44. Buildings, deployables and the rest of the world came to as much as 119,664 entities. The highest memory use was 4,439 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include TW_LOCAL_台灣原倍服_10/26~11/06_?
Best Rust community servers are the Rust Heatmap lists that TW_LOCAL_台灣原倍服_10/26~11/06_ fits. You will find it under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Hardcore ^h; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on TW_LOCAL_台灣原倍服_10/26~11/06_ mean?
These are the tags TW_LOCAL_台灣原倍服_10/26~11/06_ publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^h (Hardcore): Fewer helpers and harsher survival: this is Facepunch's hardcore mode. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join TW_LOCAL_台灣原倍服_10/26~11/06_?
Press F1 in Rust to open the console, then enter client.connect 114.35.125.19:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://discord.com/invite/GWWaE7nkr2.