Hyperlkl
Online 104.254.131.178:50002 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Hyperlkl?
The record of Hyperlkl's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 15 days 4 hours ago.
Player counts
How busy is Hyperlkl?
Hyperlkl currently has 0 of its 40 slots filled. Averaged over the past week: 0 players.
How does Hyperlkl rank against other Rust servers?
Player hours over seven days put Hyperlkl at #15,414, in the top 69% of ranked servers.
Map and rules
Which map does Hyperlkl run?
Hyperlkl runs a procedural map of size 4,000 with seed 65188, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Hyperlkl?
A gather rate is not given in the name Hyperlkl. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Hyperlkl run?
Rust network protocol 2634 and build 167584 on Linux is what Hyperlkl runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Hyperlkl online, and how reliable is it?
The server is up at the moment: Hyperlkl is online. About 15 days 1 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 12 October 2026.
Where is Hyperlkl located?
Nothing about a region comes from Hyperlkl. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 104.254.131.178:50002.
Does Hyperlkl run smoothly?
Average server fps over the last 48 hours was 90; it never dropped below 74. The world held as many as 93,247 entities, buildings and deployables included. Memory use reached 5,087 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Hyperlkl?
These Rust Heatmap lists include Hyperlkl: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Hyperlkl mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): Build 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Hyperlkl publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Hyperlkl?
To join by console, open it with F1 in Rust and enter client.connect 104.254.131.178:50002. Or press Launch Rust on this page, which connects you through Steam.