Rust HeatmapInfrared · players
IR live Players44,769 Servers11,658 Warm3,058 Fresh wipes · 3h104 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

Hyperlkl

Online 104.254.131.178:50002 checked 11m ago

moddedoxide
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 02:00flare: a wipe in that hourWed 00:00
0
7-day average
peak –
#15,414
rank
top 69%
15d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Li3Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
41 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
35 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
9 / 200
CSL Scenery Budget Test
groups of 8+ · 85 on average
0 / 500

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Hyperlkl?

The record of Hyperlkl's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 15 days 4 hours ago.

Player counts

How busy is Hyperlkl?

Hyperlkl currently has 0 of its 40 slots filled. Averaged over the past week: 0 players.

How does Hyperlkl rank against other Rust servers?

Player hours over seven days put Hyperlkl at #15,414, in the top 69% of ranked servers.

Map and rules

Which map does Hyperlkl run?

Hyperlkl runs a procedural map of size 4,000 with seed 65188, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Hyperlkl?

A gather rate is not given in the name Hyperlkl. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Hyperlkl run?

Rust network protocol 2634 and build 167584 on Linux is what Hyperlkl runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Hyperlkl online, and how reliable is it?

The server is up at the moment: Hyperlkl is online. About 15 days 1 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 12 October 2026.

Where is Hyperlkl located?

Nothing about a region comes from Hyperlkl. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 104.254.131.178:50002.

Does Hyperlkl run smoothly?

Average server fps over the last 48 hours was 90; it never dropped below 74. The world held as many as 93,247 entities, buildings and deployables included. Memory use reached 5,087 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Hyperlkl?

These Rust Heatmap lists include Hyperlkl: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Hyperlkl mean?

gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): Build 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Hyperlkl publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Hyperlkl?

To join by console, open it with F1 in Rust and enter client.connect 104.254.131.178:50002. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp40
Max players The slot count is 40.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167584
Build Build 167584.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.