Rust HeatmapInfrared · players
IR live Players96,383 Servers11,866 Warm4,096 Fresh wipes · 3h158 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–101° · slots

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Online 104.143.3.5:28059 checked 10m ago

500x weekly wipes moddedcarbonpve
Sp1 · players now 2/ 101
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 7°
Sun 19:00flare: a wipe in that hourTue 17:00
1
7-day average
peak 8
#2,963
rank
top 13%
4d ago
last wipe
weekly schedule
2d 20h
next wipe
Fri 30 Oct, 14:42 UTC
UTC checked 10m ago

Li2Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 2d 20h. Every Friday at 14:42 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 3.5

Coming wipes

2d 20h
Fri 30 Oct, 14:42 UTC
9d 0h
Thu 5 Nov, 19:00 UTC
FW
9d 20h
Fri 6 Nov, 14:42 UTC
16d 20h
Fri 13 Nov, 14:42 UTC
23d 20h
Fri 20 Nov, 14:42 UTC
30d 20h
Fri 27 Nov, 14:42 UTC
37d 0h
Thu 3 Dec, 19:00 UTC
FW
37d 20h
Fri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC4d ago 8 – running 3
Fri 16 Oct, 13:52 UTC11d ago 6 halved by day 5 7 days 2
Fri 9 Oct, 13:52 UTC18d ago 7 held half 7 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:13 UTC32d ago 8 halved by day 2 6.1 days 2
Fri 18 Sep, 14:05 UTC39d ago 5 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
EU · groups of 10+ · 10x · weekly · 6 on average
9 / 200
[SEA] CrustyRusty | 10x PvE
EA · groups of 8+ · 10x · weekly · 5 on average
8 / 50
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 100000x · weekly · 4 on average
5 / 101
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
EU · groups of 8+ · 100000x · weekly · 4 on average
3 / 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS
NA · groups of 8+ · 1e+06x · weekly · 4 on average
6 / 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree]
NA · groups of 8+ · 100000x · weekly · 3 on average
1 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The average peak across its recent wipes is 7 players. 2 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 60% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.5.

What is the wipe schedule on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs a wipe schedule of every Friday at 14:42 UTC. Friday 30 October at 14:42 UTC is when its next wipe is due. 4 days 3 hours ago the server made the world it is on now. The tags list a weekly wipe.

Player counts

How busy is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Of 101 slots on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], 2 are in use right now. A seven-day average of 1 players, with a peak of 8. Look at 19:00 UTC for the last 48 hours: that hour averaged 5 players.

How does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Player hours over seven days put RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,963, in the top 13% of ranked servers.

Rules and settings

Which map does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?

The map on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 4,500 with seed 33640666, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]'s name indicates a gather rate of 500x. 8 players is the default group size, and that is the limit here. The server runs roleplay, rules for roleplay, with towns and jobs. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?

The build on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

Right now RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] shows as online. Its reported uptime dates the last restart to about 6 hours ago. It was up 153 of 168 hours across the last 7 full days, or 91% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] located?

A region is not published for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 104.143.3.5:28059.

Does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 24. The world held as many as 135,504 entities, buildings and deployables included. Memory use reached 4,691 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Heatmap lists include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: Rust roleplay servers, Rust servers with zombies in the name, Rust servers above 10x, Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

What do the server tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser reads the tags RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Rust survival, standard rules; mp101 (Max players): This server has 101 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run weekly; ^r (Roleplay): A server for roleplay; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 104.143.3.5:28059 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://www.rust-gaming-nation.com/ is where its website is.

KeyServer tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp101
Max players This server has 101 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly Wipes run weekly.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE PvE: the danger is the world, not other players.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.