Rust HeatmapInfrared · players
IR live Players61,678 Servers11,718 Warm3,282 Fresh wipes · 3h174 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–50° · slots

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 13m ago

quad biweekly wipes moddedoxidepve
Sp1 · players now 1/ 50
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Wed 01:00flare: a wipe in that hourThu 22:00
1
7-day average
peak 4
#3,988
rank
top 18% · #103 in OC
9h ago
last wipe
biweekly schedule
6d 18h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 13m ago

Li2Players

AveragePeakWipe
00.511.5201:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 15:05 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
02040608001:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 15:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 48% in OC, and #257 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

14 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
9
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

6d 18h
Thu 5 Nov, 19:00 UTC
FW
13d 14h
Thu 12 Nov, 14:27 UTC
27d 13h
Thu 26 Nov, 13:49 UTC
34d 18h
Thu 3 Dec, 19:00 UTC
FW
41d 12h
Thu 10 Dec, 13:11 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:05 UTC9h ago – – running 0
Thu 15 Oct, 17:13 UTC14d ago 7 – – 1
Thu 1 Oct, 17:51 UTC FW28d ago 10 halved by day 6 14 days 0
Thu 17 Sep, 17:04 UTC42d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
1 / 50
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons
OC · no group limit · biweekly · 36 on average
33 / 2000
Friend Not Foe / PvE Community / UK & Europe
EU · quad · biweekly · 3 on average
4 / 50
[RU] RCVL_25Rus PVE/PVP Four
EA · quad · biweekly · 3 on average
1 / 51
[AU] OzRust.com PvE | Jetpacks | Kits | Events
OC · groups of 8+ · biweekly · 2 on average
3 / 150
Dead Valley | PvE | Bi-Weekly | Old Research System
EU · quad · biweekly · 1 on average
1 / 50

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Friend Not Foe / PvE Community / Australasia?

The average peak across its recent wipes is 9 players. 38 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 4 when it did not hold.

What is the wipe schedule on Friend Not Foe / PvE Community / Australasia?

Wipes have come about every 14 days on Friend Not Foe / PvE Community / Australasia of late. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 9 hours ago the server made the world it is on now. The tags declare one wipe every two weeks.

Player counts

How busy is Friend Not Foe / PvE Community / Australasia?

Of 50 slots on Friend Not Foe / PvE Community / Australasia, 1 are in use right now. Averaged over the past week: 1 players, peaking at 4. Look at 11:00 UTC for the last 48 hours: that hour averaged 2 players.

How does Friend Not Foe / PvE Community / Australasia rank against other Rust servers?

On player hours over the last seven days, Friend Not Foe / PvE Community / Australasia is #3,988 globally (top 18%) and #103 in Oceania. The quad group puts it at #257.

Map and rules

Which map does Friend Not Foe / PvE Community / Australasia run?

A procedural map of size 3,500 with seed 1337, generated by the game, runs on Friend Not Foe / PvE Community / Australasia. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Friend Not Foe / PvE Community / Australasia?

The name Friend Not Foe / PvE Community / Australasia does not specify a gather rate. 4 players is the maximum group size (quad). pve is the game mode, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Friend Not Foe / PvE Community / Australasia run?

Rust network protocol 2635 and build 168909 on Windows is what Friend Not Foe / PvE Community / Australasia runs. To join, your game must match the protocol; Steam handles the update.

Is Friend Not Foe / PvE Community / Australasia online, and how reliable is it?

Online now: Friend Not Foe / PvE Community / Australasia. The uptime it reports puts the last restart at about 5 hours ago. It was up 143 of 168 hours across the last 7 full days, or 85% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Friend Not Foe / PvE Community / Australasia located?

With its OC tag, Friend Not Foe / PvE Community / Australasia lists itself in Oceania. Rust Heatmap shows the location a server states. It does not look up the machine's location. 103.62.51.209:49105 is its address.

Does Friend Not Foe / PvE Community / Australasia run smoothly?

Average server fps over the last 48 hours was 59; it never dropped below 54. Entities peaked at 93,911, counting buildings, deployables and all the rest of the world. Memory use reached 2,492 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Friend Not Foe / PvE Community / Australasia?

The Rust Heatmap lists that Friend Not Foe / PvE Community / Australasia fits are: Oceania Rust servers, Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What do the server tags on Friend Not Foe / PvE Community / Australasia mean?

These are the tags Friend Not Foe / PvE Community / Australasia publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptsw (Networking): 'sw' is the network layer used here; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; OC (Oceania): Oceania is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Friend Not Foe / PvE Community / Australasia?

Enter client.connect 103.62.51.209:49105 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://friendnotfoe.co.uk/.

KeyServer tags

what each one means

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts4
Group limit A team holds no more than 4.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptsw
Networking 'sw' is the network layer used here.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

OC
Oceania Oceania is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.