pllm-test-0
Offline 103.196.86.151:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on pllm-test-0?
pllm-test-0 has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 15 days 1 hours ago.
Population
How busy is pllm-test-0?
Last seen 15 days 1 hours ago, pllm-test-0 is offline at the moment.
How does pllm-test-0 rank against other Rust servers?
Player hours over seven days put pllm-test-0 at #15,441, in the top 71% of ranked servers.
Map and rules
Which map does pllm-test-0 run?
The game generates the procedural map on pllm-test-0.
What are the rules and settings on pllm-test-0?
No gather rate appears in the name pllm-test-0. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does pllm-test-0 run?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-0 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is pllm-test-0 online, and how reliable is it?
Offline at the moment: pllm-test-0 was last seen 15 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 12 October 2026.
Where is pllm-test-0 located?
Nothing about a region comes from pllm-test-0. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 103.196.86.151:28015.
Lists and filters
Which Rust Heatmap lists and filters include pllm-test-0?
These Rust Heatmap lists include pllm-test-0: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-0 mean?
These are the tags pllm-test-0 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join pllm-test-0?
To join by console, open it with F1 in Rust and enter client.connect 103.196.86.151:28015. Or press Launch Rust on this page, which connects you through Steam.