Rust HeatmapInfrared · players
IR live Players36,679 Servers11,628 Warm2,939 Fresh wipes · 3h90 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Newman's Rust 2.0

Offline 1.20.174.87:28015 checked 42d ago

teams off moddedcarbonhardcore
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,426
rank
no region published
52d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 42d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 8 on average
4 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
2 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
2 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
0 / 50
0 / 100
ShockRust | Blue | NoLimit
no group limit · 157 on average
93 / 500

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Newman's Rust 2.0?

Newman's Rust 2.0 has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 52 days 20 hours ago the server made the world it is on now.

Player counts

How busy is Newman's Rust 2.0?

The last time Newman's Rust 2.0 was seen was 42 days 17 hours ago, and it is offline now.

How does Newman's Rust 2.0 rank against other Rust servers?

The top – of ranked servers includes Newman's Rust 2.0, at #15,426 for player hours over the last seven days.

Settings and rules

Which map does Newman's Rust 2.0 run?

Newman's Rust 2.0 runs a procedural map, which the game generates.

What are the rules and settings on Newman's Rust 2.0?

A gather rate is not given in the name Newman's Rust 2.0. No group limit is published. hardcore is the game mode, The hardest mode Facepunch offers. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Newman's Rust 2.0 run?

Rust network protocol 2633 and build 163207 is the build Newman's Rust 2.0 runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Newman's Rust 2.0 online, and how reliable is it?

Newman's Rust 2.0 is down just now; the last sighting was 42 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 15 September 2026.

Where is Newman's Rust 2.0 located?

No region is published by Newman's Rust 2.0. Rust Heatmap shows the location a server states. It does not look up the machine's location. 1.20.174.87:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Newman's Rust 2.0?

These Rust Heatmap lists include Newman's Rust 2.0: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Newman's Rust 2.0 mean?

These are the tags Newman's Rust 2.0 publishes for the game's server browser to read: gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp10 (Max players): Slot count: 10; ts0 (Group limit): No teams here; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163207 (Build): Build 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Newman's Rust 2.0?

To join by console, open it with F1 in Rust and enter client.connect 1.20.174.87:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0,^z,^y

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher one.
mp10
Max players Slot count: 10.
ts0
Group limit No teams here.
v2633
Protocol Your game must match protocol 2633 to get in.
cs163207
Build Build 163207.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.