Rust HeatmapInfrared · players
IR live Players45,403 Servers11,694 Warm3,140 Fresh wipes · 3h97 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Newman's Rust 2.0

Offline 1.20.104.79:28015 checked 42d ago

teams off moddedcarbonhardcore
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,493
rank
no region published
53d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 42d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 7 on average
8 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
5 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
1 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
2 / 50
2 / 100
ShockRust | Blue | NoLimit
no group limit · 156 on average
36 / 500

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Newman's Rust 2.0?

The record of Newman's Rust 2.0's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 53 days 14 hours ago.

Player counts

How busy is Newman's Rust 2.0?

Last seen 42 days 15 hours ago, Newman's Rust 2.0 is offline at the moment.

How does Newman's Rust 2.0 rank against other Rust servers?

Ranked #15,493 on seven-day player hours, Newman's Rust 2.0 is in the top – of all ranked servers.

Rules and settings

Which map does Newman's Rust 2.0 run?

A procedural map, generated by the game, runs on Newman's Rust 2.0.

What are the rules and settings on Newman's Rust 2.0?

A gather rate is not given in the name Newman's Rust 2.0. No group limit is published. hardcore is the game mode, The hardest mode Facepunch offers. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Newman's Rust 2.0 run?

The build on Newman's Rust 2.0 is Rust network protocol 2633 and build 163207, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Newman's Rust 2.0 online, and how reliable is it?

Last seen 42 days 15 hours ago, Newman's Rust 2.0 is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 16 September 2026.

Where is Newman's Rust 2.0 located?

No region is published by Newman's Rust 2.0. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 1.20.104.79:28015.

Tags

Which Rust Heatmap lists and filters include Newman's Rust 2.0?

The Rust Heatmap lists that Newman's Rust 2.0 fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Newman's Rust 2.0 mean?

gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp10 (Max players): The slot count is 10; ts0 (Group limit): No teams here; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163207 (Build): The game build here is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Newman's Rust 2.0 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Newman's Rust 2.0?

Press F1 in Rust to open the console, then enter client.connect 1.20.104.79:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0,^z,^y

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher one.
mp10
Max players The slot count is 10.
ts0
Group limit No teams here.
v2633
Protocol Your game must match protocol 2633 to get in.
cs163207
Build The game build here is 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.