Rust HeatmapInfrared · players
IR live Players54,200 Servers11,747 Warm3,368 Fresh wipes · 3h130 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Newman's Rust 2.0

Offline 1.20.104.164:28015 checked 44d ago

teams off moddedcarbonhardcore
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#12,890
rank
no region published
53d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 44d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 8 on average
3 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
5 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
0 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
3 / 50
2 / 100
ShockRust | Blue | NoLimit
no group limit · 157 on average
53 / 500

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Newman's Rust 2.0?

The record of Newman's Rust 2.0's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 53 days 13 hours ago.

Population

How busy is Newman's Rust 2.0?

The last time Newman's Rust 2.0 was seen was 44 days 9 hours ago, and it is offline now.

How does Newman's Rust 2.0 rank against other Rust servers?

The top – of ranked servers includes Newman's Rust 2.0, at #12,890 for player hours over the last seven days.

Map and rules

Which map does Newman's Rust 2.0 run?

The game generates the procedural map on Newman's Rust 2.0.

What are the rules and settings on Newman's Rust 2.0?

No gather rate appears in the name Newman's Rust 2.0. A group limit is not made public. hardcore is the game mode, Facepunch's most difficult mode. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Newman's Rust 2.0 run?

Rust network protocol 2633 and build 163207 on Windows is what Newman's Rust 2.0 runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Newman's Rust 2.0 online, and how reliable is it?

Offline at the moment: Newman's Rust 2.0 was last seen 44 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 14 September 2026.

Where is Newman's Rust 2.0 located?

Nothing about a region comes from Newman's Rust 2.0. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 1.20.104.164:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Newman's Rust 2.0?

These Rust Heatmap lists include Newman's Rust 2.0: Modded Rust servers, by live population. Filtering the list by Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y brings it up.

What do the server tags on Newman's Rust 2.0 mean?

gmhardcore (Game mode): Hardcore rules, which are harsher; mp10 (Max players): The slot count is 10; ts0 (Group limit): The teams system is switched off; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163207 (Build): This build is 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags Newman's Rust 2.0 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Newman's Rust 2.0?

Enter client.connect 1.20.104.164:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0,^z,^y

Game

gmhardcore
Game mode Hardcore rules, which are harsher.
mp10
Max players The slot count is 10.
ts0
Group limit The teams system is switched off.
v2633
Protocol To join, run the same version: game protocol 2633.
cs163207
Build This build is 163207.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.