ShortsStudioValidation
Offline 99.60.20.209:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:22 UTC11d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ShortsStudioValidation?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on ShortsStudioValidation?
ShortsStudioValidation has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 11 days 15 hours ago the server made the world it is on now.
Player counts
How busy is ShortsStudioValidation?
Last seen 11 days 15 hours ago, ShortsStudioValidation is offline at the moment.
How does ShortsStudioValidation rank against other Rust servers?
The top 70% of ranked servers includes ShortsStudioValidation, at #15,180 for player hours over the last seven days.
Rules and settings
What are the rules and settings on ShortsStudioValidation?
A gather rate is not given in the name ShortsStudioValidation. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does ShortsStudioValidation run?
Rust network protocol 2634 and build 167058 on Windows is what ShortsStudioValidation runs. Steam updates your game for you, and the protocol has to match for you to join.
Is ShortsStudioValidation online, and how reliable is it?
ShortsStudioValidation is down just now; the last sighting was 11 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 16 October 2026.
Where is ShortsStudioValidation located?
Nothing about a region comes from ShortsStudioValidation. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 99.60.20.209:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include ShortsStudioValidation?
The Rust Heatmap lists that ShortsStudioValidation fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ShortsStudioValidation mean?
These are the tags ShortsStudioValidation publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167058 (Build): The game build here is 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join ShortsStudioValidation?
Enter client.connect 99.60.20.209:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.