Test Server
Offline 99.252.41.209:58838 checked 5h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:51 UTC1d ago | – | – | running | 1 |
| Fri 23 Oct, 12:43 UTC5d ago | 1° | held half | 4.1 days | 1 |
| Thu 22 Oct, 15:27 UTC6d ago | 1° | – | 0.9 days | 1 |
| Wed 21 Oct, 22:03 UTC7d ago | 1° | – | 0.7 days | 1 |
| Mon 19 Oct, 13:28 UTC9d ago | 1° | – | 2.4 days | 0 |
| Thu 1 Oct, 10:19 UTC27d ago | 1° | halved by day 12 | 18.1 days | 1 |
| Wed 30 Sep, 02:50 UTC28d ago | 1° | – | 1.3 days | 1 |
| Mon 28 Sep, 12:35 UTC30d ago | 1° | – | 1.6 days | 1 |
| Sat 26 Sep, 19:19 UTC32d ago | 1° | – | 1.7 days | 1 |
| Thu 24 Sep, 08:19 UTC34d ago | 1° | – | 2.5 days | 1 |
| Tue 22 Sep, 16:17 UTC36d ago | 1° | – | 1.7 days | 1 |
| Mon 21 Sep, 14:35 UTC37d ago | 1° | – | 1.1 days | 1 |
| Fri 18 Sep, 12:38 UTC40d ago | 1° | held half | 3.1 days | 1 |
| Fri 18 Sep, 04:43 UTC40d ago | 1° | – | 0.3 days | 1 |
| Thu 17 Sep, 17:47 UTC41d ago | 1° | – | 0.5 days | 0 |
| Thu 17 Sep, 08:41 UTC41d ago | 1° | – | 0.4 days | 1 |
| Wed 16 Sep, 23:55 UTC42d ago | 1° | – | 0.4 days | 1 |
| Wed 16 Sep, 12:51 UTC42d ago | 1° | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Test Server?
The record of Test Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 29 hours ago.
Player counts
How busy is Test Server?
Test Server went quiet 5 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1. Look at 03:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Test Server rank against other Rust servers?
Ranked #6,773 on seven-day player hours, Test Server is in the top 30% of all ranked servers.
Rules and settings
Which map does Test Server run?
The game generates the procedural map on Test Server.
What are the rules and settings on Test Server?
No gather rate appears in the name Test Server. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Test Server run?
Rust network protocol 2635 and build 169566 on Windows is what Test Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Test Server online, and how reliable is it?
Offline at the moment: Test Server was last seen 5 hours ago. It was up 24 of 168 hours across the last 7 full days, or 14% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Test Server located?
No region is published by Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 99.252.41.209:58838.
Tags
Which Rust Heatmap lists and filters include Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Test Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on Test Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs169566 (Build): This build is 169566; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon are the tags Test Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Test Server?
Press F1 in Rust to open the console, then enter client.connect 99.252.41.209:58838. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.