Rust HeatmapInfrared · players
IR live Players80,292 Servers11,794 Warm3,570 Fresh wipes · 3h260 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–5° · slots

Mudds PvE Rust Staging

Offline 99.106.112.153:28505 checked 24d ago

moddedcarbon
Sp1 · players now 1/ 5
20% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,792
rank
top 61%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 24d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep1 Oct5 Oct8 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 22:13 UTC27d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
87 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
34 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
88 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
309 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Mudds PvE Rust Staging?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Mudds PvE Rust Staging?

Mudds PvE Rust Staging has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days ago.

Population

How busy is Mudds PvE Rust Staging?

Last seen 24 days 5 hours ago, Mudds PvE Rust Staging is offline at the moment.

How does Mudds PvE Rust Staging rank against other Rust servers?

Player hours over seven days put Mudds PvE Rust Staging at #13,792, in the top 61% of ranked servers.

Map and rules

Which map does Mudds PvE Rust Staging run?

The game generates the procedural map on Mudds PvE Rust Staging.

What are the rules and settings on Mudds PvE Rust Staging?

The name Mudds PvE Rust Staging does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Mudds PvE Rust Staging run?

The build on Mudds PvE Rust Staging is Rust network protocol 2634 and build 166722, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Mudds PvE Rust Staging online, and how reliable is it?

Offline at the moment: Mudds PvE Rust Staging was last seen 24 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 24 September 2026.

Where is Mudds PvE Rust Staging located?

No region is published by Mudds PvE Rust Staging. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 99.106.112.153:28505 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Mudds PvE Rust Staging?

These Rust Heatmap lists include Mudds PvE Rust Staging: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Mudds PvE Rust Staging mean?

gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166722 (Build): The game build here is 166722; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags Mudds PvE Rust Staging publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Mudds PvE Rust Staging?

Enter client.connect 99.106.112.153:28505 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166722,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp5
Max players This server has 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166722
Build The game build here is 166722.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.