Watkins Rust server | Powered by Electro
Offline 98.97.39.72:28015 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Watkins Rust server | Powered by Electro?
The record of Watkins Rust server | Powered by Electro's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 22 days 19 hours ago.
Player counts
How busy is Watkins Rust server | Powered by Electro?
Last seen 14 days 9 hours ago, Watkins Rust server | Powered by Electro is offline at the moment.
How does Watkins Rust server | Powered by Electro rank against other Rust servers?
Ranked #15,212 on seven-day player hours, Watkins Rust server | Powered by Electro is in the top 70% of all ranked servers.
Rules and settings
Which map does Watkins Rust server | Powered by Electro run?
Watkins Rust server | Powered by Electro runs a procedural map, which the game generates.
What are the rules and settings on Watkins Rust server | Powered by Electro?
The name Watkins Rust server | Powered by Electro does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Watkins Rust server | Powered by Electro run?
Rust network protocol 2634 and build 166652 is the build Watkins Rust server | Powered by Electro runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Watkins Rust server | Powered by Electro online, and how reliable is it?
Last seen 14 days 9 hours ago, Watkins Rust server | Powered by Electro is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 12 October 2026.
Where is Watkins Rust server | Powered by Electro located?
No region is published by Watkins Rust server | Powered by Electro. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 98.97.39.72:28015.
Tags
Which Rust Heatmap lists and filters include Watkins Rust server | Powered by Electro?
The Rust Heatmap lists that Watkins Rust server | Powered by Electro fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Watkins Rust server | Powered by Electro mean?
These are the tags Watkins Rust server | Powered by Electro publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp15 (Max players): This server has 15 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Watkins Rust server | Powered by Electro?
Press F1 in Rust to open the console, then enter client.connect 98.97.39.72:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.