Watkins Rust server | Powered by Electro
Offline 98.97.37.153:28015 checked 39d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Watkins Rust server | Powered by Electro?
Its rhythm cannot yet be told: too few of Watkins Rust server | Powered by Electro's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 52 days 19 hours ago the server made the world it is on now.
Population
How busy is Watkins Rust server | Powered by Electro?
Last seen 39 days 8 hours ago, Watkins Rust server | Powered by Electro is offline at the moment.
How does Watkins Rust server | Powered by Electro rank against other Rust servers?
Player hours over seven days put Watkins Rust server | Powered by Electro at #15,428, in the top – of ranked servers.
Settings and rules
Which map does Watkins Rust server | Powered by Electro run?
The game generates the procedural map on Watkins Rust server | Powered by Electro.
What are the rules and settings on Watkins Rust server | Powered by Electro?
No gather rate appears in the name Watkins Rust server | Powered by Electro. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Watkins Rust server | Powered by Electro run?
Rust network protocol 2633 and build 164530 is the build Watkins Rust server | Powered by Electro runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Watkins Rust server | Powered by Electro online, and how reliable is it?
Watkins Rust server | Powered by Electro is down just now; the last sighting was 39 days 8 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 17 September 2026.
Where is Watkins Rust server | Powered by Electro located?
No region is published by Watkins Rust server | Powered by Electro. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 98.97.37.153:28015.
Tags
Which Rust Heatmap lists and filters include Watkins Rust server | Powered by Electro?
Modded Rust servers, by live population are the Rust Heatmap lists that Watkins Rust server | Powered by Electro fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Watkins Rust server | Powered by Electro mean?
These are the tags Watkins Rust server | Powered by Electro publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp15 (Max players): This server has 15 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Watkins Rust server | Powered by Electro?
Press F1 in Rust to open the console, then enter client.connect 98.97.37.153:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.