Watkins Rust server | Powered by Electro
Offline 98.97.34.230:28015 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Watkins Rust server | Powered by Electro?
The record of Watkins Rust server | Powered by Electro's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 21 days 22 hours ago the server made the world it is on now.
Population
How busy is Watkins Rust server | Powered by Electro?
The last time Watkins Rust server | Powered by Electro was seen was 18 days 13 hours ago, and it is offline now.
How does Watkins Rust server | Powered by Electro rank against other Rust servers?
Player hours over seven days put Watkins Rust server | Powered by Electro at #15,873, in the top 72% of ranked servers.
Map and rules
Which map does Watkins Rust server | Powered by Electro run?
Watkins Rust server | Powered by Electro runs a procedural map, which the game generates.
What are the rules and settings on Watkins Rust server | Powered by Electro?
The name Watkins Rust server | Powered by Electro does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Watkins Rust server | Powered by Electro run?
Rust network protocol 2634 and build 166652 on Linux is what Watkins Rust server | Powered by Electro runs. To join, your game must match the protocol; Steam handles the update.
Is Watkins Rust server | Powered by Electro online, and how reliable is it?
Watkins Rust server | Powered by Electro is down just now; the last sighting was 18 days 13 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 8 October 2026.
Where is Watkins Rust server | Powered by Electro located?
A region is not published for Watkins Rust server | Powered by Electro. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 98.97.34.230:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Watkins Rust server | Powered by Electro?
These Rust Heatmap lists include Watkins Rust server | Powered by Electro: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Watkins Rust server | Powered by Electro mean?
These are the tags Watkins Rust server | Powered by Electro publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp15 (Max players): The slot count is 15; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Watkins Rust server | Powered by Electro?
Press F1 in Rust to open the console, then enter client.connect 98.97.34.230:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.