Watkins Rust server | Powered by Electro
Offline 98.97.33.37:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Watkins Rust server | Powered by Electro?
Its rhythm cannot yet be told: too few of Watkins Rust server | Powered by Electro's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 21 days 21 hours ago.
Population
How busy is Watkins Rust server | Powered by Electro?
The last time Watkins Rust server | Powered by Electro was seen was 4 days 1 hours ago, and it is offline now. A seven-day average of 0 players.
How does Watkins Rust server | Powered by Electro rank against other Rust servers?
The top 69% of ranked servers includes Watkins Rust server | Powered by Electro, at #15,404 for player hours over the last seven days.
Settings and rules
Which map does Watkins Rust server | Powered by Electro run?
A procedural map, generated by the game, runs on Watkins Rust server | Powered by Electro.
What are the rules and settings on Watkins Rust server | Powered by Electro?
A gather rate is not given in the name Watkins Rust server | Powered by Electro. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Watkins Rust server | Powered by Electro run?
Rust network protocol 2634 and build 166652 is the build Watkins Rust server | Powered by Electro runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Watkins Rust server | Powered by Electro online, and how reliable is it?
Offline at the moment: Watkins Rust server | Powered by Electro was last seen 4 days 1 hours ago. It was up 0 of 72 hours across the last 3 full days, or 0% of the time. It first appears in Rust Heatmap records on 23 October 2026.
Where is Watkins Rust server | Powered by Electro located?
Nothing about a region comes from Watkins Rust server | Powered by Electro. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 98.97.33.37:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Watkins Rust server | Powered by Electro?
These Rust Heatmap lists include Watkins Rust server | Powered by Electro: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Watkins Rust server | Powered by Electro mean?
These are the tags Watkins Rust server | Powered by Electro publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp15 (Max players): The slot count is 15; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Watkins Rust server | Powered by Electro?
Enter client.connect 98.97.33.37:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.