Czar's Test Site
Offline 98.192.201.112:28015 checked 14h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:01 UTC2d ago | 1° | – | running | 1 |
| Fri 23 Oct, 04:06 UTC4d ago | 1° | – | 1.8 days | 1 |
| Mon 5 Oct, 01:46 UTC22d ago | 1° | held half | 18.1 days | 0 |
| Sat 26 Sep, 04:04 UTC31d ago | 0° | – | 8.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Czar's Test Site?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Czar's Test Site?
Wipes come at irregular times on Czar's Test Site, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 2 days 19 hours ago the server made the world it is on now.
Player counts
How busy is Czar's Test Site?
Czar's Test Site went quiet 14 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1. Look at 00:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Czar's Test Site rank against other Rust servers?
Player hours over seven days put Czar's Test Site at #6,171, in the top 28% of ranked servers.
Map and rules
Which map does Czar's Test Site run?
A procedural map of size 4,250 with seed 1785020316, generated by the game, runs on Czar's Test Site. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Czar's Test Site?
A gather rate is not given in the name Czar's Test Site. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Czar's Test Site run?
The build on Czar's Test Site is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Czar's Test Site online, and how reliable is it?
Czar's Test Site is down just now; the last sighting was 14 hours ago. Its reported uptime dates the last restart to about 1 hours ago. It was up 21 of 168 hours across the last 7 full days, or 12% of the time. Rust Heatmap has had it on record since 17 September 2026.
Where is Czar's Test Site located?
Nothing about a region comes from Czar's Test Site. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 98.192.201.112:28015.
Does Czar's Test Site run smoothly?
It averaged 64 server fps over the last 48 hours, with a low of 54. Buildings, deployables and the rest of the world came to as much as 99,900 entities. At its peak it held 3,008 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Czar's Test Site?
The Rust Heatmap lists that Czar's Test Site fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on Czar's Test Site mean?
These are the tags Czar's Test Site publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Czar's Test Site?
Press F1 in Rust to open the console, then enter client.connect 98.192.201.112:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.