APOKOLIPS
Offline 98.183.244.104:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:40 UTC6d ago | 1° | – | running | 0 |
| Sun 18 Oct, 22:31 UTC10d ago | 1° | held half | 3.7 days | 1 |
| Wed 14 Oct, 01:06 UTC14d ago | 1° | held half | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on APOKOLIPS?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on APOKOLIPS?
There is no next wipe to predict on APOKOLIPS, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days ago.
Player counts
How busy is APOKOLIPS?
APOKOLIPS went quiet 3 days 20 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1.
How does APOKOLIPS rank against other Rust servers?
Player hours over seven days put APOKOLIPS at #5,734, in the top 26% of ranked servers.
Rules and settings
Which map does APOKOLIPS run?
The game generates the procedural map on APOKOLIPS.
What are the rules and settings on APOKOLIPS?
A gather rate is not given in the name APOKOLIPS. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does APOKOLIPS run?
The build on APOKOLIPS is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is APOKOLIPS online, and how reliable is it?
APOKOLIPS is down just now; the last sighting was 3 days 20 hours ago. It was up 67 of 168 hours across the last 7 full days, or 40% of the time. It first appears in Rust Heatmap records on 13 October 2026.
Where is APOKOLIPS located?
No region is published by APOKOLIPS. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 98.183.244.104:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include APOKOLIPS?
The Rust Heatmap lists that APOKOLIPS fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on APOKOLIPS mean?
The game's server browser reads the tags APOKOLIPS publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join APOKOLIPS?
To join by console, open it with F1 in Rust and enter client.connect 98.183.244.104:28015. Or press Launch Rust on this page, which connects you through Steam.