TxR
Offline 98.146.195.79:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:49 UTC10d ago | 0° | – | running | 0 |
| Sun 18 Oct, 20:09 UTC10d ago | 0° | – | 0.3 days | 0 |
| Sun 18 Oct, 13:42 UTC10d ago | 0° | – | 0.3 days | 0 |
| Sat 17 Oct, 23:54 UTC11d ago | 0° | – | 0.6 days | 0 |
| Sat 17 Oct, 16:10 UTC11d ago | 0° | – | 0.3 days | 0 |
| Sat 17 Oct, 02:52 UTC12d ago | 0° | – | 0.6 days | 0 |
| Sat 10 Oct, 19:21 UTC18d ago | 0° | – | 6.3 days | 0 |
| Sat 10 Oct, 09:04 UTC18d ago | 0° | – | 0.4 days | 0 |
| Wed 7 Oct, 19:13 UTC21d ago | 0° | – | 2.6 days | 0 |
| Tue 6 Oct, 03:59 UTC23d ago | 1° | – | 1.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TxR?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on TxR?
Wipes come at irregular times on TxR, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 23 days 1 hours ago.
Population
How busy is TxR?
The last time TxR was seen was 10 days 3 hours ago, and it is offline now.
How does TxR rank against other Rust servers?
The top 69% of ranked servers includes TxR, at #15,281 for player hours over the last seven days.
Rules and settings
Which map does TxR run?
TxR runs a procedural map, which the game generates.
What are the rules and settings on TxR?
No gather rate appears in the name TxR. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does TxR run?
Rust network protocol 2634 and build 166652 on Windows is what TxR runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TxR online, and how reliable is it?
TxR is down just now; the last sighting was 10 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 6 October 2026.
Where is TxR located?
Nothing about a region comes from TxR. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 98.146.195.79:28015.
Lists and filters
Which Rust Heatmap lists and filters include TxR?
The Rust Heatmap lists that TxR fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on TxR mean?
These are the tags TxR publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join TxR?
Press F1 in Rust to open the console, then enter client.connect 98.146.195.79:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.