Chrayntopia-dev
Offline 98.142.0.118:28015 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:39 UTC34d ago | 0° | – | running | 0 |
| Thu 24 Sep, 14:31 UTC35d ago | 0° | – | 0.6 days | 0 |
| Thu 17 Sep, 01:42 UTC42d ago | 2° | halved by day 1 | 7.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Chrayntopia-dev?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Chrayntopia-dev?
There is no next wipe to predict on Chrayntopia-dev, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 34 days 13 hours ago the server made the world it is on now.
Population
How busy is Chrayntopia-dev?
Last seen 34 days 12 hours ago, Chrayntopia-dev is offline at the moment.
How does Chrayntopia-dev rank against other Rust servers?
Player hours over seven days put Chrayntopia-dev at #16,226, in the top 71% of ranked servers.
Rules and settings
Which map does Chrayntopia-dev run?
Chrayntopia-dev runs a procedural map of size 4,250 with seed 2026832128, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on Chrayntopia-dev?
A gather rate is not given in the name Chrayntopia-dev. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Chrayntopia-dev run?
The build on Chrayntopia-dev is Rust network protocol 2633 and build 165217, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Chrayntopia-dev online, and how reliable is it?
Last seen 34 days 12 hours ago, Chrayntopia-dev is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 September 2026.
Where is Chrayntopia-dev located?
No region is published by Chrayntopia-dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 98.142.0.118:28015.
Lists and filters
Which Rust Heatmap lists and filters include Chrayntopia-dev?
The Rust Heatmap lists that Chrayntopia-dev fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Chrayntopia-dev mean?
The game's server browser reads the tags Chrayntopia-dev publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.