Chrayntopia-dev
Offline 98.142.0.118:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3°+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2° | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC23d ago | 0° | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1° | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1° | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Chrayntopia-dev?
At their busiest, its recent wipes averaged 2 players. 1 were in the queue when the latest wipe's crowd peaked, 23 hours after the wipe. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Chrayntopia-dev?
Wipes have come about every 7 days on Chrayntopia-dev of late. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 8 days 7 hours ago the server made the world it is on now.
Player counts
How busy is Chrayntopia-dev?
Chrayntopia-dev went quiet 2 days 1 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 2.
How does Chrayntopia-dev rank against other Rust servers?
Ranked #9,263 on seven-day player hours, Chrayntopia-dev is in the top 42% of all ranked servers.
Rules and settings
Which map does Chrayntopia-dev run?
Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Chrayntopia-dev?
The name Chrayntopia-dev does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Chrayntopia-dev run?
Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Chrayntopia-dev online, and how reliable is it?
Last seen 2 days 1 hours ago, Chrayntopia-dev is offline right now. It was up 131 of 168 hours across the last 7 full days, or 78% of the time. It first appears in Rust Heatmap records on 25 September 2026.
Where is Chrayntopia-dev located?
A region is not published for Chrayntopia-dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 98.142.0.118:28015.
Tags
Which Rust Heatmap lists and filters include Chrayntopia-dev?
Modded Rust servers, by live population are the Rust Heatmap lists that Chrayntopia-dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Chrayntopia-dev mean?
The game's server browser reads the tags Chrayntopia-dev publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): This server has 0 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.