Rust HeatmapInfrared · players
IR live Players60,383 Servers11,716 Warm3,374 Fresh wipes · 3h178 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 2d ago

moddedcarbon
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 2
#9,263
rank
top 42%
8d ago
last wipe
no schedule published
7d 7h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 2d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

7 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

7d 7h
Thu 5 Nov, 19:00 UTC
FW
14d 1h
Thu 12 Nov, 12:34 UTC
21d 12h
Thu 19 Nov, 23:28 UTC
28d 23h
Fri 27 Nov, 10:22 UTC
35d 7h
Thu 3 Dec, 19:00 UTC
FW
36d 10h
Fri 4 Dec, 21:17 UTC
43d 21h
Sat 12 Dec, 08:11 UTC

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 03:51 UTC8d ago 3+1 queue – running 0
Tue 13 Oct, 05:07 UTC16d ago 2 halved by day 1 7.9 days 0
Mon 5 Oct, 18:12 UTC23d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC30d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC31d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
154 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
78 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Chrayntopia-dev?

At their busiest, its recent wipes averaged 2 players. 1 were in the queue when the latest wipe's crowd peaked, 23 hours after the wipe. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on Chrayntopia-dev?

Wipes have come about every 7 days on Chrayntopia-dev of late. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 8 days 7 hours ago the server made the world it is on now.

Player counts

How busy is Chrayntopia-dev?

Chrayntopia-dev went quiet 2 days 1 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 2.

How does Chrayntopia-dev rank against other Rust servers?

Ranked #9,263 on seven-day player hours, Chrayntopia-dev is in the top 42% of all ranked servers.

Rules and settings

Which map does Chrayntopia-dev run?

Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on Chrayntopia-dev?

The name Chrayntopia-dev does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Chrayntopia-dev run?

Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Chrayntopia-dev online, and how reliable is it?

Last seen 2 days 1 hours ago, Chrayntopia-dev is offline right now. It was up 131 of 168 hours across the last 7 full days, or 78% of the time. It first appears in Rust Heatmap records on 25 September 2026.

Where is Chrayntopia-dev located?

A region is not published for Chrayntopia-dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 98.142.0.118:28015.

Tags

Which Rust Heatmap lists and filters include Chrayntopia-dev?

Modded Rust servers, by live population are the Rust Heatmap lists that Chrayntopia-dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Chrayntopia-dev mean?

The game's server browser reads the tags Chrayntopia-dev publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): This server has 0 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Chrayntopia-dev?

Enter client.connect 98.142.0.118:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp0
Max players This server has 0 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.