Chrayntopia-dev
Online 98.142.0.118:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:02 UTC6d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Chrayntopia-dev?
Its rhythm cannot yet be told: too few of Chrayntopia-dev's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 6 days 2 hours ago the server made the world it is on now.
Player counts
How busy is Chrayntopia-dev?
0 players are connected to Chrayntopia-dev at the moment. Averaged over the past week: 0 players, peaking at 1. Look at 00:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Chrayntopia-dev rank against other Rust servers?
The top 48% of ranked servers includes Chrayntopia-dev, at #10,610 for player hours over the last seven days.
Settings and rules
Which map does Chrayntopia-dev run?
A procedural map of size 4,250 with seed 50000, generated by the game, runs on Chrayntopia-dev. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Chrayntopia-dev?
No gather rate appears in the name Chrayntopia-dev. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Chrayntopia-dev run?
Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Chrayntopia-dev online, and how reliable is it?
Right now Chrayntopia-dev shows as online. Its reported uptime dates the last restart to about 4 hours ago. The first record of it on Rust Heatmap is 27 October 2026.
Where is Chrayntopia-dev located?
Nothing about a region comes from Chrayntopia-dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 98.142.0.118:28015 is its address.
Does Chrayntopia-dev run smoothly?
It averaged 174 server fps over the last 48 hours, with a low of 121. Entities peaked at 110,505, counting buildings, deployables and all the rest of the world. Memory use reached 4,256 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Chrayntopia-dev?
The Rust Heatmap lists that Chrayntopia-dev fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Chrayntopia-dev mean?
These are the tags Chrayntopia-dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.