Rust HeatmapInfrared · players
IR live Players75,437 Servers11,810 Warm3,743 Fresh wipes · 3h107 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Chrayntopia-dev

Online 98.142.0.118:28015 checked 7m ago

moddedcarbon
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 10:00flare: a wipe in that hourWed 19:00
0
7-day average
peak 1
#10,610
rank
top 48%
6d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 7m ago

Li2Players

AveragePeak
00.250.50.75110:0016:0022:0005:0011:0019:00

Hourly average and peak, UTC.

Li3Server performance

010020030040010:0016:0022:0005:0011:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:02 UTC6d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
132 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
102 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
29 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Chrayntopia-dev?

Its rhythm cannot yet be told: too few of Chrayntopia-dev's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 6 days 2 hours ago the server made the world it is on now.

Player counts

How busy is Chrayntopia-dev?

0 players are connected to Chrayntopia-dev at the moment. Averaged over the past week: 0 players, peaking at 1. Look at 00:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Chrayntopia-dev rank against other Rust servers?

The top 48% of ranked servers includes Chrayntopia-dev, at #10,610 for player hours over the last seven days.

Settings and rules

Which map does Chrayntopia-dev run?

A procedural map of size 4,250 with seed 50000, generated by the game, runs on Chrayntopia-dev. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on Chrayntopia-dev?

No gather rate appears in the name Chrayntopia-dev. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Chrayntopia-dev run?

Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Chrayntopia-dev online, and how reliable is it?

Right now Chrayntopia-dev shows as online. Its reported uptime dates the last restart to about 4 hours ago. The first record of it on Rust Heatmap is 27 October 2026.

Where is Chrayntopia-dev located?

Nothing about a region comes from Chrayntopia-dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 98.142.0.118:28015 is its address.

Does Chrayntopia-dev run smoothly?

It averaged 174 server fps over the last 48 hours, with a low of 121. Entities peaked at 110,505, counting buildings, deployables and all the rest of the world. Memory use reached 4,256 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Chrayntopia-dev?

The Rust Heatmap lists that Chrayntopia-dev fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Chrayntopia-dev mean?

These are the tags Chrayntopia-dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Chrayntopia-dev?

Enter client.connect 98.142.0.118:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp0
Max players Slot count: 0.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.