Saltwake private client test
Offline 98.117.202.167:28195 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Saltwake private client test?
Its rhythm cannot yet be told: too few of Saltwake private client test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days 1 hours ago.
Player counts
How busy is Saltwake private client test?
Saltwake private client test went quiet 12 days 1 hours ago and is offline right now.
How does Saltwake private client test rank against other Rust servers?
The top 70% of ranked servers includes Saltwake private client test, at #15,222 for player hours over the last seven days.
Settings and rules
Which map does Saltwake private client test run?
The game generates the procedural map on Saltwake private client test.
What are the rules and settings on Saltwake private client test?
A gather rate is not given in the name Saltwake private client test. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Saltwake private client test run?
Rust network protocol 2634 and build 167781 on Windows is what Saltwake private client test runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Saltwake private client test online, and how reliable is it?
Saltwake private client test is down just now; the last sighting was 12 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 17 October 2026.
Where is Saltwake private client test located?
Nothing about a region comes from Saltwake private client test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 98.117.202.167:28195.
Lists and filters
Which Rust Heatmap lists and filters include Saltwake private client test?
These Rust Heatmap lists include Saltwake private client test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Saltwake private client test mean?
The game's server browser reads the tags Saltwake private client test publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Saltwake private client test?
To join by console, open it with F1 in Rust and enter client.connect 98.117.202.167:28195. Or press Launch Rust on this page, which connects you through Steam.