JustifiedGamingDotCom
Online 97.87.129.151:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:58 UTC25d ago | 2° | – | running | 0 |
| Tue 29 Sep, 05:11 UTC28d ago | 1° | halved by day 1 | 2.8 days | 0 |
| Thu 24 Sep, 06:43 UTC33d ago | 1° | halved by day 1 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on JustifiedGamingDotCom?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 1 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on JustifiedGamingDotCom?
No next wipe can be predicted: JustifiedGamingDotCom wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 25 days 21 hours ago.
Population
How busy is JustifiedGamingDotCom?
JustifiedGamingDotCom currently has 0 of its 50 slots filled. The average across the last seven days is 0 players; the peak reached 1.
How does JustifiedGamingDotCom rank against other Rust servers?
Player hours over seven days put JustifiedGamingDotCom at #15,240, in the top 69% of ranked servers.
Rules and settings
Which map does JustifiedGamingDotCom run?
JustifiedGamingDotCom runs a procedural map of size 5,999 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on JustifiedGamingDotCom?
No gather rate appears in the name JustifiedGamingDotCom. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does JustifiedGamingDotCom run?
The build on JustifiedGamingDotCom is Rust network protocol 2634 and build 166494, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is JustifiedGamingDotCom online, and how reliable is it?
The server is up at the moment: JustifiedGamingDotCom is online. Its reported uptime dates the last restart to about 15 days 12 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is JustifiedGamingDotCom located?
Nothing about a region comes from JustifiedGamingDotCom. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 97.87.129.151:28015.
Does JustifiedGamingDotCom run smoothly?
Average server fps over the last 48 hours was 51; it never dropped below 45. Buildings, deployables and the rest of the world came to as much as 78,989 entities. The highest memory use was 8,799 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include JustifiedGamingDotCom?
The Rust Heatmap lists that JustifiedGamingDotCom fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on JustifiedGamingDotCom mean?
These are the tags JustifiedGamingDotCom publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join JustifiedGamingDotCom?
Enter client.connect 97.87.129.151:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://justifiedgaming.com/rust/.