Rust HeatmapInfrared · players
IR live Players32,585 Servers11,628 Warm2,817 Fresh wipes · 3h70 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Hello Darkness PVE

Offline 97.247.33.103:28015 checked 1d ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 15:00flare: a wipe in that hourWed 02:00
0
7-day average
peak –
#15,341
rank
top 69%
9d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 1d ago

Li2Players

AveragePeak
0123415:0017:0019:0022:0000:0002:00

Hourly average and peak, UTC.

Li3Server performance

02040608015:0017:0019:0022:0000:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
48 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
67 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
16 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
6 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Hello Darkness PVE?

The record of Hello Darkness PVE's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 9 days 2 hours ago.

Player counts

How busy is Hello Darkness PVE?

Hello Darkness PVE went quiet 27 hours ago and is offline right now. A seven-day average of 0 players.

How does Hello Darkness PVE rank against other Rust servers?

Player hours over seven days put Hello Darkness PVE at #15,341, in the top 69% of ranked servers.

Map and rules

Which map does Hello Darkness PVE run?

A procedural map of size 4,500 with seed 1470027, generated by the game, runs on Hello Darkness PVE. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Hello Darkness PVE?

The name Hello Darkness PVE does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Hello Darkness PVE run?

The build on Hello Darkness PVE is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Hello Darkness PVE online, and how reliable is it?

Offline at the moment: Hello Darkness PVE was last seen 27 hours ago. Its reported uptime dates the last restart to about 22 hours ago. It was up 3 of 24 hours in the last 1 full day, or 12% of the time. It first appears in Rust Heatmap records on 27 October 2026.

Where is Hello Darkness PVE located?

A region is not published for Hello Darkness PVE. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 97.247.33.103:28015.

Does Hello Darkness PVE run smoothly?

The last 48 hours brought an average of 61 server fps and a floor of 43. Buildings, deployables and the rest of the world came to as much as 121,620 entities. The highest memory use was 3,410 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Hello Darkness PVE?

Modded Rust servers, by live population are the Rust Heatmap lists that Hello Darkness PVE fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on Hello Darkness PVE mean?

These are the tags Hello Darkness PVE publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Hello Darkness PVE?

Press F1 in Rust to open the console, then enter client.connect 97.247.33.103:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players This server has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.