Rust HeatmapInfrared · players
IR live Players81,845 Servers11,853 Warm3,922 Fresh wipes · 3h171 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Hello Darkness PVE

Offline 97.171.185.161:28015 checked 5h ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 03:00flare: a wipe in that hourTue 15:00
0
7-day average
peak –
#15,400
rank
top 69%
7d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 5h ago

Li2Players

AveragePeak
0123403:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Li3Server performance

02040608003:0005:0008:0010:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 164 on average
162 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
130 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
141 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
47 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Hello Darkness PVE?

Its rhythm cannot yet be told: too few of Hello Darkness PVE's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 7 days 17 hours ago.

Population

How busy is Hello Darkness PVE?

The last time Hello Darkness PVE was seen was 5 hours ago, and it is offline now. A seven-day average of 0 players.

How does Hello Darkness PVE rank against other Rust servers?

Ranked #15,400 on seven-day player hours, Hello Darkness PVE is in the top 69% of all ranked servers.

Rules and settings

Which map does Hello Darkness PVE run?

A procedural map of size 4,500 with seed 1470027, generated by the game, runs on Hello Darkness PVE. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Hello Darkness PVE?

A gather rate is not given in the name Hello Darkness PVE. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Hello Darkness PVE run?

Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness PVE runs. To join, your game must match the protocol; Steam handles the update.

Is Hello Darkness PVE online, and how reliable is it?

Offline at the moment: Hello Darkness PVE was last seen 5 hours ago. About 11 hours ago is when it last restarted, by its own uptime figure. It first appears in Rust Heatmap records on 27 October 2026.

Where is Hello Darkness PVE located?

Nothing about a region comes from Hello Darkness PVE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 97.171.185.161:28015 is its address.

Does Hello Darkness PVE run smoothly?

Average server fps over the last 48 hours was 64; it never dropped below 52. Entities peaked at 121,515, counting buildings, deployables and all the rest of the world. At its peak it held 3,223 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Hello Darkness PVE?

The Rust Heatmap lists that Hello Darkness PVE fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on Hello Darkness PVE mean?

gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Hello Darkness PVE publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Hello Darkness PVE?

Enter client.connect 97.171.185.161:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players This server has 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.