Hello Darkness PVE
Offline 97.171.185.161:28015 checked 5h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Hello Darkness PVE?
Its rhythm cannot yet be told: too few of Hello Darkness PVE's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 7 days 17 hours ago.
Population
How busy is Hello Darkness PVE?
The last time Hello Darkness PVE was seen was 5 hours ago, and it is offline now. A seven-day average of 0 players.
How does Hello Darkness PVE rank against other Rust servers?
Ranked #15,400 on seven-day player hours, Hello Darkness PVE is in the top 69% of all ranked servers.
Rules and settings
Which map does Hello Darkness PVE run?
A procedural map of size 4,500 with seed 1470027, generated by the game, runs on Hello Darkness PVE. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Hello Darkness PVE?
A gather rate is not given in the name Hello Darkness PVE. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Hello Darkness PVE run?
Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness PVE runs. To join, your game must match the protocol; Steam handles the update.
Is Hello Darkness PVE online, and how reliable is it?
Offline at the moment: Hello Darkness PVE was last seen 5 hours ago. About 11 hours ago is when it last restarted, by its own uptime figure. It first appears in Rust Heatmap records on 27 October 2026.
Where is Hello Darkness PVE located?
Nothing about a region comes from Hello Darkness PVE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 97.171.185.161:28015 is its address.
Does Hello Darkness PVE run smoothly?
Average server fps over the last 48 hours was 64; it never dropped below 52. Entities peaked at 121,515, counting buildings, deployables and all the rest of the world. At its peak it held 3,223 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Hello Darkness PVE?
The Rust Heatmap lists that Hello Darkness PVE fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Hello Darkness PVE mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Hello Darkness PVE publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Hello Darkness PVE?
Enter client.connect 97.171.185.161:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.