Test
Offline 97.126.69.132:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 01:13 UTC7d ago | 1° | – | running | 0 |
| Sat 3 Oct, 03:06 UTC25d ago | 1° | held half | 17.9 days | 0 |
| Tue 29 Sep, 01:35 UTC29d ago | 0° | – | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Test?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Test?
Wipes come at irregular times on Test, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 7 days 18 hours ago the server made the world it is on now.
Player counts
How busy is Test?
The last time Test was seen was 7 days 15 hours ago, and it is offline now. A seven-day average of 0 players.
How does Test rank against other Rust servers?
Ranked #15,425 on seven-day player hours, Test is in the top 69% of all ranked servers.
Rules and settings
Which map does Test run?
A procedural map, generated by the game, runs on Test.
What are the rules and settings on Test?
No gather rate appears in the name Test. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Test run?
Rust network protocol 2634 and build 167781 on Windows is what Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test online, and how reliable is it?
Last seen 7 days 15 hours ago, Test is offline right now. It was up 4 of 168 hours across the last 7 full days, or 2% of the time. It first appears in Rust Heatmap records on 29 September 2026.
Where is Test located?
A region is not published for Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 97.126.69.132:28015.
Lists and filters
Which Rust Heatmap lists and filters include Test?
The Rust Heatmap lists that Test fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Test mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Test?
To join by console, open it with F1 in Rust and enter client.connect 97.126.69.132:28015. Or press Launch Rust on this page, which connects you through Steam.