Local Playtest Server
Offline 95.70.229.122:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:36 UTC24d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local Playtest Server?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Local Playtest Server?
The record of Local Playtest Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 16 hours ago.
Player counts
How busy is Local Playtest Server?
The last time Local Playtest Server was seen was 2 days 8 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.
How does Local Playtest Server rank against other Rust servers?
Ranked #5,440 on seven-day player hours, Local Playtest Server is in the top 24% of all ranked servers.
Settings and rules
Which map does Local Playtest Server run?
Local Playtest Server runs a procedural map, which the game generates.
What are the rules and settings on Local Playtest Server?
The name Local Playtest Server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Local Playtest Server run?
Rust network protocol 2635 and build 168909 on Windows is what Local Playtest Server runs. To join, your game must match the protocol; Steam handles the update.
Is Local Playtest Server online, and how reliable is it?
Offline at the moment: Local Playtest Server was last seen 2 days 8 hours ago. It was up 72 of 168 hours across the last 7 full days, or 43% of the time. The first record of it on Rust Heatmap is 23 September 2026.
Where is Local Playtest Server located?
Nothing about a region comes from Local Playtest Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 95.70.229.122:28015.
Tags
Which Rust Heatmap lists and filters include Local Playtest Server?
The Rust Heatmap lists that Local Playtest Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Playtest Server mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Local Playtest Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Local Playtest Server?
To join by console, open it with F1 in Rust and enter client.connect 95.70.229.122:28015. Or press Launch Rust on this page, which connects you through Steam.