server_name
Offline 95.37.235.44:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 16:46 UTC15d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on server_name?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on server_name?
Its rhythm cannot yet be told: too few of server_name's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 15 days 13 hours ago the server made the world it is on now.
Player counts
How busy is server_name?
The last time server_name was seen was 15 days 12 hours ago, and it is offline now.
How does server_name rank against other Rust servers?
Player hours over seven days put server_name at #14,069, in the top 64% of ranked servers.
Rules and settings
Which map does server_name run?
server_name runs a procedural map, which the game generates.
What are the rules and settings on server_name?
The name server_name does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does server_name run?
The build on server_name is Rust network protocol 2634 and build 167584, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is server_name online, and how reliable is it?
Offline at the moment: server_name was last seen 15 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 12 October 2026.
Where is server_name located?
Nothing about a region comes from server_name. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 95.37.235.44:28015.
Lists and filters
Which Rust Heatmap lists and filters include server_name?
The Rust Heatmap lists that server_name fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on server_name mean?
The game's server browser reads the tags server_name publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): This build is 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join server_name?
Press F1 in Rust to open the console, then enter client.connect 95.37.235.44:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.