Rust HeatmapInfrared · players
IR live Players39,799 Servers11,618 Warm2,961 Fresh wipes · 3h88 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Local server 261 — Procedural

Offline 95.27.85.121:28015 checked 20d ago

modded
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,842
rank
top 72%
21d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 20d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 02:03 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
80 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
121 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
41 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
14 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Local server 261 — Procedural?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Local server 261 — Procedural?

Local server 261 — Procedural has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 21 days 5 hours ago.

Player counts

How busy is Local server 261 — Procedural?

Last seen 20 days 7 hours ago, Local server 261 — Procedural is offline at the moment.

How does Local server 261 — Procedural rank against other Rust servers?

The top 72% of ranked servers includes Local server 261 — Procedural, at #15,842 for player hours over the last seven days.

Map and rules

Which map does Local server 261 — Procedural run?

A procedural map, generated by the game, runs on Local server 261 — Procedural.

What are the rules and settings on Local server 261 — Procedural?

The name Local server 261 — Procedural does not specify a gather rate. A group limit is not made public. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. The server has VAC, Valve's anti-cheat, turned off.

Location and uptime

Which version of Rust does Local server 261 — Procedural run?

Rust network protocol 2332 on Windows is what Local server 261 — Procedural runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Local server 261 — Procedural online, and how reliable is it?

Last seen 20 days 7 hours ago, Local server 261 — Procedural is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 7 October 2026.

Where is Local server 261 — Procedural located?

No region is published by Local server 261 — Procedural. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 95.27.85.121:28015.

Tags

Which Rust Heatmap lists and filters include Local server 261 — Procedural?

These Rust Heatmap lists include Local server 261 — Procedural: Modded Rust servers, by live population. Filtering the list by Type: Modded brings it up.

What do the server tags on Local server 261 — Procedural mean?

The game's server browser reads the tags Local server 261 — Procedural publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; v2332 (Protocol): To join, run the same version: game protocol 2332; ptrak (Networking): Standard game networking here, which is RakNet; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Settings or plugins alter the game, which puts it under Modded; h955eb6e7 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Local server 261 — Procedural?

Enter client.connect 95.27.85.121:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players This server has 10 slots.
v2332
Protocol To join, run the same version: game protocol 2332.
ptrak
Networking Standard game networking here, which is RakNet.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded Settings or plugins alter the game, which puts it under Modded.

Other

h955eb6e7
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.