Local server 261 — Procedural
Offline 95.27.85.121:28015 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 02:03 UTC21d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local server 261 — Procedural?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Local server 261 — Procedural?
Local server 261 — Procedural has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 21 days 5 hours ago.
Player counts
How busy is Local server 261 — Procedural?
Last seen 20 days 7 hours ago, Local server 261 — Procedural is offline at the moment.
How does Local server 261 — Procedural rank against other Rust servers?
The top 72% of ranked servers includes Local server 261 — Procedural, at #15,842 for player hours over the last seven days.
Map and rules
Which map does Local server 261 — Procedural run?
A procedural map, generated by the game, runs on Local server 261 — Procedural.
What are the rules and settings on Local server 261 — Procedural?
The name Local server 261 — Procedural does not specify a gather rate. A group limit is not made public. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Local server 261 — Procedural run?
Rust network protocol 2332 on Windows is what Local server 261 — Procedural runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Local server 261 — Procedural online, and how reliable is it?
Last seen 20 days 7 hours ago, Local server 261 — Procedural is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 7 October 2026.
Where is Local server 261 — Procedural located?
No region is published by Local server 261 — Procedural. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 95.27.85.121:28015.
Tags
Which Rust Heatmap lists and filters include Local server 261 — Procedural?
These Rust Heatmap lists include Local server 261 — Procedural: Modded Rust servers, by live population. Filtering the list by Type: Modded brings it up.
What do the server tags on Local server 261 — Procedural mean?
The game's server browser reads the tags Local server 261 — Procedural publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; v2332 (Protocol): To join, run the same version: game protocol 2332; ptrak (Networking): Standard game networking here, which is RakNet; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Settings or plugins alter the game, which puts it under Modded; h955eb6e7 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Local server 261 — Procedural?
Enter client.connect 95.27.85.121:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.