Rust HeatmapInfrared · players
IR live Players96,316 Servers11,880 Warm4,103 Fresh wipes · 3h159 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

My Local RP Test

Offline 95.27.35.53:28015 checked 1d ago

moddedoxide
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 19:00flare: a wipe in that hourMon 14:00
1
7-day average
peak 1
#8,117
rank
top 37%
2d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 1d ago

Li2Players

AveragePeak
00.250.50.75119:0020:0011:0012:0013:0014:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:10 UTC2d ago – – running 0
Sun 25 Oct, 11:34 UTC2d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
222 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
187 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
199 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
63 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on My Local RP Test?

Its recent wipes drew an average peak of 1 players. 1 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on My Local RP Test?

My Local RP Test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 2 days ago the server made the world it is on now.

Population

How busy is My Local RP Test?

The last time My Local RP Test was seen was 28 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.

How does My Local RP Test rank against other Rust servers?

Ranked #8,117 on seven-day player hours, My Local RP Test is in the top 37% of all ranked servers.

Rules and settings

Which map does My Local RP Test run?

My Local RP Test runs a procedural map, which the game generates.

What are the rules and settings on My Local RP Test?

No gather rate appears in the name My Local RP Test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does My Local RP Test run?

Rust network protocol 2635 and build 168909 on Windows is what My Local RP Test runs. To join, your game must match the protocol; Steam handles the update.

Is My Local RP Test online, and how reliable is it?

Offline at the moment: My Local RP Test was last seen 28 hours ago. 4 of 24 hours up in the last 1 full day, which is 17%. The first record of it on Rust Heatmap is 25 October 2026.

Where is My Local RP Test located?

A region is not published for My Local RP Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 95.27.35.53:28015.

Tags

Which Rust Heatmap lists and filters include My Local RP Test?

Modded Rust servers, by live population are the Rust Heatmap lists that My Local RP Test fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.

What do the server tags on My Local RP Test mean?

The game's server browser reads the tags My Local RP Test publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join My Local RP Test?

Enter client.connect 95.27.35.53:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.