Testing server
Offline 95.26.141.174:28015 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 18:20 UTC35d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Testing server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on Testing server?
Its rhythm cannot yet be told: too few of Testing server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 35 days 1 hours ago.
Player counts
How busy is Testing server?
Last seen 35 days ago, Testing server is offline at the moment.
How does Testing server rank against other Rust servers?
Ranked #13,183 on seven-day player hours, Testing server is in the top 57% of all ranked servers.
Map and rules
What are the rules and settings on Testing server?
No gather rate appears in the name Testing server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Testing server run?
Rust network protocol 2633 and build 165217 on Windows is what Testing server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Testing server online, and how reliable is it?
Testing server is down just now; the last sighting was 35 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 22 September 2026.
Where is Testing server located?
Nothing about a region comes from Testing server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 95.26.141.174:28015.
Lists and filters
Which Rust Heatmap lists and filters include Testing server?
The Rust Heatmap lists that Testing server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing server mean?
These are the tags Testing server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Testing server?
Enter client.connect 95.26.141.174:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.