Testing server
Offline 95.26.141.113:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 14:07 UTC21d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Testing server?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Testing server?
The record of Testing server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 21 days 10 hours ago.
Player counts
How busy is Testing server?
The last time Testing server was seen was 21 days 9 hours ago, and it is offline now.
How does Testing server rank against other Rust servers?
Ranked #14,834 on seven-day player hours, Testing server is in the top 66% of all ranked servers.
Rules and settings
What are the rules and settings on Testing server?
The name Testing server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Testing server run?
Rust network protocol 2634 and build 166652 is the build Testing server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Testing server online, and how reliable is it?
Offline at the moment: Testing server was last seen 21 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 6 October 2026.
Where is Testing server located?
Nothing about a region comes from Testing server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 95.26.141.113:28015.
Tags
Which Rust Heatmap lists and filters include Testing server?
The Rust Heatmap lists that Testing server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing server mean?
The game's server browser reads the tags Testing server publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Testing server?
Press F1 in Rust to open the console, then enter client.connect 95.26.141.113:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.