Testing server
Offline 95.26.140.54:28015 checked 37d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Testing server?
The record of Testing server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 37 days 21 hours ago the server made the world it is on now.
Player counts
How busy is Testing server?
Testing server went quiet 37 days 21 hours ago and is offline right now.
How does Testing server rank against other Rust servers?
Player hours over seven days put Testing server at #13,295, in the top – of ranked servers.
Map and rules
What are the rules and settings on Testing server?
A gather rate is not given in the name Testing server. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Testing server run?
Rust network protocol 2633 and build 164530 on Windows is what Testing server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Testing server online, and how reliable is it?
Testing server is down just now; the last sighting was 37 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 20 September 2026.
Where is Testing server located?
No region is published by Testing server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 95.26.140.54:28015.
Lists and filters
Which Rust Heatmap lists and filters include Testing server?
Modded Rust servers, by live population are the Rust Heatmap lists that Testing server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing server mean?
The game's server browser reads the tags Testing server publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): This build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Testing server?
Enter client.connect 95.26.140.54:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.