Testing server
Offline 95.26.139.200:28015 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Testing server?
Testing server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 35 days 14 hours ago.
Player counts
How busy is Testing server?
Testing server went quiet 34 days 20 hours ago and is offline right now.
How does Testing server rank against other Rust servers?
Ranked #14,198 on seven-day player hours, Testing server is in the top 65% of all ranked servers.
Settings and rules
What are the rules and settings on Testing server?
The name Testing server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Testing server run?
Rust network protocol 2633 and build 165217 on Windows is what Testing server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Testing server online, and how reliable is it?
Offline at the moment: Testing server was last seen 34 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 24 September 2026.
Where is Testing server located?
A region is not published for Testing server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 95.26.139.200:28015.
Lists and filters
Which Rust Heatmap lists and filters include Testing server?
These Rust Heatmap lists include Testing server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing server mean?
These are the tags Testing server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Testing server?
Enter client.connect 95.26.139.200:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.