local
Offline 95.25.159.216:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on local?
local has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 14 hours ago the server made the world it is on now.
Population
How busy is local?
Last seen 4 days 14 hours ago, local is offline at the moment. The average across the last seven days is 1 players; the peak reached 1.
How does local rank against other Rust servers?
Player hours over seven days put local at #8,869, in the top 40% of ranked servers.
Settings and rules
Which map does local run?
The game generates the procedural map on local.
What are the rules and settings on local?
The name local does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does local run?
Rust network protocol 2635 and build 168909 on Windows is what local runs. To join, your game must match the protocol; Steam handles the update.
Is local online, and how reliable is it?
Offline at the moment: local was last seen 4 days 14 hours ago. It was up 10 of 168 hours across the last 7 full days, or 6% of the time. The first record of it on Rust Heatmap is 2 October 2026.
Where is local located?
A region is not published for local. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 95.25.159.216:28015.
Lists and filters
Which Rust Heatmap lists and filters include local?
These Rust Heatmap lists include local: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on local mean?
The game's server browser reads the tags local publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join local?
To join by console, open it with F1 in Rust and enter client.connect 95.25.159.216:28015. Or press Launch Rust on this page, which connects you through Steam.