BizRust Carbon Dev
Offline 95.188.66.115:28015 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:30 UTC16d ago | 1° | – | running | 1 |
| Fri 2 Oct, 17:46 UTC26d ago | – | – | 10.1 days | 0 |
| Sun 20 Sep, 20:59 UTC38d ago | 1° | halved by day 1 | 11.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on BizRust Carbon Dev?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on BizRust Carbon Dev?
No next wipe can be predicted: BizRust Carbon Dev wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 16 days 11 hours ago.
Player counts
How busy is BizRust Carbon Dev?
Last seen 16 days 11 hours ago, BizRust Carbon Dev is offline at the moment.
How does BizRust Carbon Dev rank against other Rust servers?
The top 68% of ranked servers includes BizRust Carbon Dev, at #14,810 for player hours over the last seven days.
Rules and settings
What are the rules and settings on BizRust Carbon Dev?
The name BizRust Carbon Dev does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does BizRust Carbon Dev run?
Rust network protocol 2634 and build 167584 on Windows is what BizRust Carbon Dev runs. To join, your game must match the protocol; Steam handles the update.
Is BizRust Carbon Dev online, and how reliable is it?
BizRust Carbon Dev is down just now; the last sighting was 16 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 20 September 2026.
Where is BizRust Carbon Dev located?
No region is published by BizRust Carbon Dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. 95.188.66.115:28015 is its address.
Tags
Which Rust Heatmap lists and filters include BizRust Carbon Dev?
The Rust Heatmap lists that BizRust Carbon Dev fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on BizRust Carbon Dev mean?
The game's server browser reads the tags BizRust Carbon Dev publishes: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): The game build here is 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join BizRust Carbon Dev?
To join by console, open it with F1 in Rust and enter client.connect 95.188.66.115:28015. Or press Launch Rust on this page, which connects you through Steam.