GAMEPLAY-AUDIT-ISOLATED
Offline 95.182.82.154:28715 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:49 UTC3d ago | 0° | – | running | 0 |
| Mon 19 Oct, 11:05 UTC9d ago | 0° | – | 5.8 days | 0 |
| Sat 17 Oct, 14:06 UTC11d ago | 0° | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on GAMEPLAY-AUDIT-ISOLATED?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on GAMEPLAY-AUDIT-ISOLATED?
Wipes come at irregular times on GAMEPLAY-AUDIT-ISOLATED, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 3 days 14 hours ago the server made the world it is on now.
Player counts
How busy is GAMEPLAY-AUDIT-ISOLATED?
The last time GAMEPLAY-AUDIT-ISOLATED was seen was 3 days 14 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does GAMEPLAY-AUDIT-ISOLATED rank against other Rust servers?
Ranked #15,348 on seven-day player hours, GAMEPLAY-AUDIT-ISOLATED is in the top 69% of all ranked servers.
Map and rules
Which map does GAMEPLAY-AUDIT-ISOLATED run?
The game generates the procedural map on GAMEPLAY-AUDIT-ISOLATED.
What are the rules and settings on GAMEPLAY-AUDIT-ISOLATED?
A gather rate is not given in the name GAMEPLAY-AUDIT-ISOLATED. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does GAMEPLAY-AUDIT-ISOLATED run?
The build on GAMEPLAY-AUDIT-ISOLATED is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is GAMEPLAY-AUDIT-ISOLATED online, and how reliable is it?
Offline at the moment: GAMEPLAY-AUDIT-ISOLATED was last seen 3 days 14 hours ago. 1 of 168 hours up over the last 7 full days, which is 1%. It first appears in Rust Heatmap records on 17 October 2026.
Where is GAMEPLAY-AUDIT-ISOLATED located?
No region is published by GAMEPLAY-AUDIT-ISOLATED. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 95.182.82.154:28715.
Lists and filters
Which Rust Heatmap lists and filters include GAMEPLAY-AUDIT-ISOLATED?
The Rust Heatmap lists that GAMEPLAY-AUDIT-ISOLATED fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on GAMEPLAY-AUDIT-ISOLATED mean?
gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags GAMEPLAY-AUDIT-ISOLATED publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join GAMEPLAY-AUDIT-ISOLATED?
Enter client.connect 95.182.82.154:28715 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.