67
Offline 95.179.121.10:28015 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on 67?
The record of 67's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 19 days 7 hours ago.
Population
How busy is 67?
67 went quiet 19 days 7 hours ago and is offline right now.
How does 67 rank against other Rust servers?
The top 65% of ranked servers includes 67, at #14,484 for player hours over the last seven days.
Settings and rules
Which map does 67 run?
The game generates the procedural map on 67.
What are the rules and settings on 67?
No gather rate appears in the name 67. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does 67 run?
Rust network protocol 2634 and build 167398 is the build 67 runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is 67 online, and how reliable is it?
Offline at the moment: 67 was last seen 19 days 7 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 9 October 2026.
Where is 67 located?
A region is not published for 67. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 95.179.121.10:28015.
Tags
Which Rust Heatmap lists and filters include 67?
Modded Rust servers, by live population are the Rust Heatmap lists that 67 fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on 67 mean?
gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags 67 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join 67?
Press F1 in Rust to open the console, then enter client.connect 95.179.121.10:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.