Pyro's Build Server
Offline 95.165.72.232:28015 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:34 UTC11d ago | 2° | – | running | 0 |
| Fri 16 Oct, 07:14 UTC11d ago | 2° | – | 0.3 days | 1 |
| Thu 15 Oct, 19:14 UTC12d ago | 2° | – | 0.5 days | 1 |
| Fri 9 Oct, 13:14 UTC18d ago | 1° | held half | 6.3 days | 1 |
| Thu 8 Oct, 10:17 UTC19d ago | 3° | – | 1.1 days | 1 |
| Sat 3 Oct, 12:12 UTC24d ago | 1° | held half | 4.9 days | 1 |
| Thu 1 Oct, 15:28 UTC26d ago | 2° | – | 1.9 days | 1 |
| Thu 1 Oct, 05:20 UTC26d ago | 3° | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC27d ago | 3° | – | 0.4 days | 1 |
| Tue 29 Sep, 09:04 UTC28d ago | 1° | – | 1.4 days | 0 |
| Sun 27 Sep, 19:25 UTC30d ago | 1° | – | 1.6 days | 0 |
| Fri 25 Sep, 10:41 UTC32d ago | 1° | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Pyro's Build Server?
At their busiest, its recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Pyro's Build Server?
Wipes come at irregular times on Pyro's Build Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 11 days 10 hours ago the server made the world it is on now.
Player counts
How busy is Pyro's Build Server?
The last time Pyro's Build Server was seen was 3 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
How does Pyro's Build Server rank against other Rust servers?
Ranked #6,653 on seven-day player hours, Pyro's Build Server is in the top 30% of all ranked servers.
Map and rules
Which map does Pyro's Build Server run?
The game generates the procedural map on Pyro's Build Server.
What are the rules and settings on Pyro's Build Server?
The name Pyro's Build Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Pyro's Build Server run?
Rust network protocol 2635 and build 168909 on Linux is what Pyro's Build Server runs. To join, your game must match the protocol; Steam handles the update.
Is Pyro's Build Server online, and how reliable is it?
Pyro's Build Server is down just now; the last sighting was 3 hours ago. It was up 27 of 168 hours across the last 7 full days, or 16% of the time. The first record of it on Rust Heatmap is 25 September 2026.
Where is Pyro's Build Server located?
A region is not published for Pyro's Build Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 95.165.72.232:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Pyro's Build Server?
These Rust Heatmap lists include Pyro's Build Server: Rust build servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Pyro's Build Server mean?
These are the tags Pyro's Build Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Pyro's Build Server?
To join by console, open it with F1 in Rust and enter client.connect 95.165.72.232:28015. Or press Launch Rust on this page, which connects you through Steam.