My Build Test
Offline 95.165.171.109:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on My Build Test?
Its rhythm cannot yet be told: too few of My Build Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 11 days 10 hours ago.
Population
How busy is My Build Test?
My Build Test went quiet 10 days 12 hours ago and is offline right now.
How does My Build Test rank against other Rust servers?
Player hours over seven days put My Build Test at #13,025, in the top 59% of ranked servers.
Rules and settings
Which map does My Build Test run?
My Build Test runs a procedural map, which the game generates.
What are the rules and settings on My Build Test?
The name My Build Test does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does My Build Test run?
Rust network protocol 2634 and build 167781 on Windows is what My Build Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is My Build Test online, and how reliable is it?
My Build Test is down just now; the last sighting was 10 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 18 October 2026.
Where is My Build Test located?
Nothing about a region comes from My Build Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 95.165.171.109:28015.
Lists and filters
Which Rust Heatmap lists and filters include My Build Test?
The Rust Heatmap lists that My Build Test fits are: Rust build servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on My Build Test mean?
gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags My Build Test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join My Build Test?
Enter client.connect 95.165.171.109:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.