ANCHOR TEST - local stand
Offline 95.105.76.2:28115 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:28 UTC23d ago | 0° | – | running | 0 |
| Thu 24 Sep, 17:31 UTC33d ago | 0° | – | 9.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on ANCHOR TEST - local stand?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on ANCHOR TEST - local stand?
The record of ANCHOR TEST - local stand's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 23 days 12 hours ago.
Player counts
How busy is ANCHOR TEST - local stand?
Last seen 23 days 11 hours ago, ANCHOR TEST - local stand is offline at the moment.
How does ANCHOR TEST - local stand rank against other Rust servers?
Player hours over seven days put ANCHOR TEST - local stand at #16,009, in the top 71% of ranked servers.
Map and rules
Which map does ANCHOR TEST - local stand run?
A procedural map, generated by the game, runs on ANCHOR TEST - local stand.
What are the rules and settings on ANCHOR TEST - local stand?
No gather rate appears in the name ANCHOR TEST - local stand. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does ANCHOR TEST - local stand run?
The build on ANCHOR TEST - local stand is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is ANCHOR TEST - local stand online, and how reliable is it?
Last seen 23 days 11 hours ago, ANCHOR TEST - local stand is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 24 September 2026.
Where is ANCHOR TEST - local stand located?
A region is not published for ANCHOR TEST - local stand. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 95.105.76.2:28115.
Lists and filters
Which Rust Heatmap lists and filters include ANCHOR TEST - local stand?
Modded Rust servers, by live population are the Rust Heatmap lists that ANCHOR TEST - local stand fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on ANCHOR TEST - local stand mean?
The game's server browser reads the tags ANCHOR TEST - local stand publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join ANCHOR TEST - local stand?
Press F1 in Rust to open the console, then enter client.connect 95.105.76.2:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.