Rust HeatmapInfrared · players
IR live Players32,693 Servers11,617 Warm2,804 Fresh wipes · 3h68 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S

Online 95.104.193.92:28015 checked 9m ago

2x biweekly wipes moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Tue 07:00flare: a wipe in that hourThu 04:00
2
7-day average
peak 7
#2,453
rank
top 11%
10d ago
last wipe
biweekly schedule
3d 11h
next wipe
Sun 1 Nov, 17:24 UTC
UTC checked 9m ago

Li2Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

05010015020007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 17:24 UTC, in 3d 11h. Its biweekly schedule tag · low confidence

15 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
9
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 11

Coming wipes

3d 11h
Sun 1 Nov, 17:24 UTC
7d 12h
Thu 5 Nov, 19:00 UTC
FW
17d 11h
Sun 15 Nov, 17:24 UTC
31d 11h
Sun 29 Nov, 17:24 UTC
35d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctFri 18 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:24 UTC10d ago 6 – running 1
Thu 1 Oct, 18:59 UTC FW27d ago 8 halved by day 14 16.9 days 2
Fri 18 Sep, 16:32 UTC40d ago 12 halved by day 8 13.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
SURVIVORS.GG #4 [ 2x Solo/Duo/Trio/Quad/Max5 ] WIPED 25.10
groups of 5 · 2x · biweekly · 128 on average
8 / 200
IranRust[2X] | [Clans][Kits][CustomSkinBox]
groups of 6 · 2x · biweekly · 90 on average
22 / 230
UA | ВИЖИВАЧ | MAIN |X2| PVP | PVE
EU · groups of 6 · 2x · biweekly · 2 on average
0 / 150
HollowServers.co 2x Solo/Duo/Trio | JUST FULL WIPED
NA · groups of 6 · 2x · biweekly · 1 on average
0 / 100
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad/Max5| JUST FULLWIPED
NA · groups of 5 · 2x · weekly · 141 on average
199 / 225
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad/Max5| JUST WIPED
EU · groups of 5 · 2x · weekly · 134 on average
35 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S?

Its recent wipes drew an average peak of 9 players. 2 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 11.

What is the wipe schedule on Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S?

The prediction follows its tag, as too few of Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S's wipes are on record to confirm the schedule. Due on Sunday 1 November at 17:24 UTC: the next wipe. 10 days 12 hours ago the server made the world it is on now. The tags declare one wipe every two weeks.

Player counts

How busy is Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S?

Of 100 slots on Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S, 0 are in use right now. The average across the last seven days is 2 players; the peak reached 7. Its busiest point in the last 48 hours was 17:00 UTC, averaging 3 players.

How does Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S rank against other Rust servers?

The top 11% of ranked servers includes Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S, at #2,453 for player hours over the last seven days.

Rules and settings

Which map does Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S run?

The map on Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S is procedural, size 4,750 with seed 341614, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S?

2x gather is what Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S advertises in its name. 5 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S run?

Rust network protocol 2635 and build 168909 is the build Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S online, and how reliable is it?

Right now Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S shows as online. Its reported uptime dates the last restart to about 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S located?

Nothing about a region comes from Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 95.104.193.92:28015.

Does Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S run smoothly?

It averaged 107 server fps over the last 48 hours, with a low of 102. The world held as many as 126,851 entities, buildings and deployables included. The highest memory use was 3,801 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S?

2x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S fits. These are the filters that return it on the list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the server tags on Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S mean?

The game's server browser reads the tags Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts5 (Group limit): A team holds no more than 5; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptsw (Networking): Traffic goes over the network layer 'sw'; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Friendly Rust X2/QUAD/KIT/TELEPORT/EVENT'S?

To join by console, open it with F1 in Rust and enter client.connect 95.104.193.92:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptsw,$r?,v2635,^b,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players Slot count: 100.
ts5
Group limit A team holds no more than 5.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptsw
Networking Traffic goes over the network layer 'sw'.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.