Rust Devblog Server
Offline 94.249.198.156:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Devblog Server?
Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 31 days 14 hours ago.
Player counts
How busy is Rust Devblog Server?
Rust Devblog Server went quiet 5 days 4 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 1.
How does Rust Devblog Server rank against other Rust servers?
Player hours over seven days put Rust Devblog Server at #9,793, in the top 44% of ranked servers.
Settings and rules
Which map does Rust Devblog Server run?
Rust Devblog Server runs a procedural map, which the game generates.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name Rust Devblog Server. A group limit is not made public. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Devblog Server online, and how reliable is it?
Offline at the moment: Rust Devblog Server was last seen 5 days 4 hours ago. It was up 15 of 168 hours across the last 7 full days, or 9% of the time. The first record of it on Rust Heatmap is 16 October 2026.
Where is Rust Devblog Server located?
Nothing about a region comes from Rust Devblog Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 94.249.198.156:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Rust Devblog Server?
The Rust Heatmap lists that Rust Devblog Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2362 (Protocol): The server runs game protocol 2362, so your game has to match it; ptrak (Networking): Standard game networking here, which is RakNet; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; hil2cpp (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Rust Devblog Server?
To join by console, open it with F1 in Rust and enter client.connect 94.249.198.156:28015. Or press Launch Rust on this page, which connects you through Steam.