Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h41 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Rust Devblog Server

Offline 94.229.24.64:28015 checked 34d ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,621
rank
top 71%
36d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 34d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Rust Devblog Server?

Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 36 days ago.

Population

How busy is Rust Devblog Server?

Last seen 34 days 13 hours ago, Rust Devblog Server is offline at the moment.

How does Rust Devblog Server rank against other Rust servers?

The top 71% of ranked servers includes Rust Devblog Server, at #15,621 for player hours over the last seven days.

Settings and rules

Which map does Rust Devblog Server run?

Rust Devblog Server runs a procedural map, which the game generates.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name Rust Devblog Server. The group limit is not published. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Rust Devblog Server run?

The build on Rust Devblog Server is Rust network protocol 2362, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Rust Devblog Server online, and how reliable is it?

Last seen 34 days 13 hours ago, Rust Devblog Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 24 September 2026.

Where is Rust Devblog Server located?

Nothing about a region comes from Rust Devblog Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 94.229.24.64:28015.

Tags

Which Rust Heatmap lists and filters include Rust Devblog Server?

These Rust Heatmap lists include Rust Devblog Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y brings it up.

What do the server tags on Rust Devblog Server mean?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; v2362 (Protocol): Your game must match protocol 2362 to get in; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; hil2cpp (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Rust Devblog Server?

Press F1 in Rust to open the console, then enter client.connect 94.229.24.64:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players Slot count: 10.
v2362
Protocol Your game must match protocol 2362 to get in.
ptrak
Networking The network layer is RakNet, the game's standard one.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Other

hil2cpp
Custom tag This is not a standard Rust tag: a plugin or the owner set it.
stok
Custom tag This is not a standard Rust tag: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.