Rust Devblog Server
Offline 94.229.24.64:28015 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust Devblog Server?
Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 36 days ago.
Population
How busy is Rust Devblog Server?
Last seen 34 days 13 hours ago, Rust Devblog Server is offline at the moment.
How does Rust Devblog Server rank against other Rust servers?
The top 71% of ranked servers includes Rust Devblog Server, at #15,621 for player hours over the last seven days.
Settings and rules
Which map does Rust Devblog Server run?
Rust Devblog Server runs a procedural map, which the game generates.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name Rust Devblog Server. The group limit is not published. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Rust Devblog Server run?
The build on Rust Devblog Server is Rust network protocol 2362, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Devblog Server online, and how reliable is it?
Last seen 34 days 13 hours ago, Rust Devblog Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 24 September 2026.
Where is Rust Devblog Server located?
Nothing about a region comes from Rust Devblog Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 94.229.24.64:28015.
Tags
Which Rust Heatmap lists and filters include Rust Devblog Server?
These Rust Heatmap lists include Rust Devblog Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y brings it up.
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; v2362 (Protocol): Your game must match protocol 2362 to get in; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; hil2cpp (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Rust Devblog Server?
Press F1 in Rust to open the console, then enter client.connect 94.229.24.64:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.