Rust Devblog Server
Offline 94.229.24.253:28015 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 36 days 6 hours ago the server made the world it is on now.
Population
How busy is Rust Devblog Server?
Last seen 35 days 4 hours ago, Rust Devblog Server is offline at the moment.
How does Rust Devblog Server rank against other Rust servers?
Player hours over seven days put Rust Devblog Server at #15,552, in the top 71% of ranked servers.
Map and rules
Which map does Rust Devblog Server run?
Rust Devblog Server runs a procedural map, which the game generates.
What are the rules and settings on Rust Devblog Server?
The name Rust Devblog Server does not specify a gather rate. The group limit is not published. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Rust Devblog Server online, and how reliable is it?
Last seen 35 days 4 hours ago, Rust Devblog Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 23 September 2026.
Where is Rust Devblog Server located?
A region is not published for Rust Devblog Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 94.229.24.253:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Rust Devblog Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust Devblog Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; v2362 (Protocol): The server runs game protocol 2362, so your game has to match it; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; hil2cpp (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Rust Devblog Server?
To join by console, open it with F1 in Rust and enter client.connect 94.229.24.253:28015. Or press Launch Rust on this page, which connects you through Steam.